Jump to content

Forums

Forums

  1. English

    1. Developer Tracker   (812,492 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

      165.6k
      posts
    3. 3.6m
      posts
    4. 791.5k
      posts
    5. 3.8k
      posts
    6. 293.7k
      posts
    7. 168.3k
      posts
    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

      1.2m
      posts
    9. 172.4k
      posts
    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

      137.4k
      posts
    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

      13.3k
      posts
    12. Galactic Starfighter

      Player vs player combat in space. 

      67.3k
      posts
    13. 153.8k
      posts
    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

      194.8k
      posts
    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

      22.7k
      posts
  2. Français (French)

    1. Fil du développeur   (6,222 visits to this link)

    2. 5.1k
      posts
    3. 134.9k
      posts
    4. 31.2k
      posts
    5. 453
      posts
    6. 10.2k
      posts
    7. 2.7k
      posts
    8. JcJ

      56k
      posts
    9. 6.5k
      posts
    10. 5.9k
      posts
    11. 1
      post
    12. 1.2k
      posts
    13. 7.2k
      posts
    14. 4.2k
      posts
  3. Deutsch (German)

    1. Entwicklernews   (9,364 visits to this link)

    2. 19.7k
      posts
    3. 298.6k
      posts
    4. 53.9k
      posts
    5. 1.9k
      posts
    6. 39.8k
      posts
    7. PvP

      90.5k
      posts
    8. 19.1k
      posts
    9. 12k
      posts
    10. 3.1k
      posts
    11. 2
      posts
    12. 1.7k
      posts
    13. 19.9k
      posts
    14. 8.4k
      posts
  • Posts

    • You say you're listening to feedback yet here you are again tripling down on this change trying to convince us you're right as you insult the players in the process yet again. So no you didn't hear a thing but are letting it go in one ear and out the other while gaslighting the playerbase. I don't know where you think rep tokens come from but they don't magically appear in inventories, you actually have to farm them out. If I do 10 flashpoints, heroics, quests or what have you and I earn 10 tokens, it makes no difference whether I pop them all now or later, the result is the same and I still did the work your team said I needed to do in order to earn them. If you honestly thought the rep tokens were too easy to get and paying out too much reward, why did your team set the standards that low to start with? Point blank, your team is the one that set those standards of "low effort" and now here you are trying to blame the players for a problem that YOU created and gaslighting the players by saying it's "low effort for high payout." Quite frankly sir you have some nerve. Every person farming out those rep tokens was a butt in a seat engaging with your game. Yet for some reason you feel the need to spit in our faces and tell us we're not doing enough after years of it not being an issue, then belittle us and blame us for a problem YOU created. If you want something that's "low effort" why are you not also nerfing the GSF and Arena, and Warzone objectives since you can quite literally do nothing and get paid full bars of conquest or more?  As for your claims about "reducing the need for more reputation tracks" yeah I'm calling hot bantha droppings on that one. You stealth nerfed a bunch of stuff because you thought somehow that's going to make players want to grind more or finally play GSF and PVP to increase your precious metrics and you got caught with your hands in the cookie jar. Your actions do not line up with your words. Don't try to dump a bucket of water over our heads and tell us it's raining. If you really believed in the whole "all changes effecting players need to be communicated" as you said before, then you would've made sure these nerfs were listed in the patch notes, or better yet put on the PTS so you could get feedback before you actually pushed it live. What's the point of a PTS if you're not going to use it and just push stuff out?  Frankly dude, you should be ashamed to come on here and disrespect the playerbase to the degree you have here. If any of my employees disrespected my customers the way you've disrespected everyone here, that employee would be out of a job. I really want to give you benefit of the doubt and hope you don't intend it to sound that way over pure text communications, but it absolutely does. Low session time is better than no session time as that's a butt in a seat playing your game that's potentially subbed and spending money, so what's the issue here? Even if it's only for say 10 minutes or 20 minutes, that's someone playing your game, logging in and doing stuff. Why should they not have an opportunity to earn a fair amount of points just like the people playing multiple hours per day? Quantity of time spent shouldn't matter as much as quality of time spent. I'll take a fun 10 minute game session over a stressful 10 hour one any day of the week. Trying to punish people for not playing as long as you want isn't going to make them want to play longer.  By your own words, if they're playing a variety of content and sitting in a seat engaging with your game, what's the issue? You previously complained about low session times, yet you're literally complaining here about people in your game playing content. So I have to ask dude, which one is it? Do you want people playing or don't you? Because it's oxymoronic to complain that people are playing your game while also complaining about low session times. Those two things don't go together like you think they do.  So if I'm reading this right, hypothetically speaking if I wanted to do the Makeb daily quests for the patrol, or other choice of patrol areas, I would be able to essentially unlock it on one character, then swap to another on my legacy that hasn't yet gotten to the Makeb daily quests and then do them. If that's how it works then alright you have my attention and this would be a welcome change.  It's a start, but I have to ask, what exactly took so long for stuff like this to be unlocked? For that matter why was it locked to 49 and below to start with? This and the daily area thing above on their own are not enough, not by a longshot. There is still a MASSIVE disparity between points available for PVE objectives vs what's available for PVP and GSF objectives. As I've said and will continue to say, the universe will die of heat death before you ever see me in PVP and GSF. I have no desire to play those game modes but hold no ill will to those that do. However simultaneously as I said above, if you want low effort stuff you can quite literally sit AFK in some of those matches and just talk or what have you and get full bars of conquest.  Assuming 5k per heroic that's 20 heroics to max a toon out. Assuming 2k per heroic that's 50 to max a toon out on conquest. Who in their right mind is going to do 50 heroics on a toon to max their conquest? Talk about insanity. Now I realize that most folks will supplement with some of the higher payouts to knock that number down, but good grief dude. This is supposed to be a game, not a second job.  Next the line in bold there just stinks of an attitude of "take these crumbs and go away peasants". It's arrogant, rude and condescending to no end. This is not enough on its own again, not by a longshot. People were already engaging with your game to earn rep tokens to start with, but apparently that wasn't good enough even though you didn't have an issue with it for years. Then you complained about it not being enough and punished players for playing to standards you all set, then belittled and outright gaslighted the players by calling their play "low effort". Then you complained about "low session times" and in the very next point complained about people playing your game at all and doing a variety of objectives to complete stuff. Dude you really need to hire a publicist or step back and think how what you post sounds over pure text, because quite frankly this is one of the most outright disrespectful posts I've ever seen come from a game dev towards their players. Whether you intended it to be that way your not is irrelevant to how people take it. Quite frankly I don't appreciate the condescending tone of your post nor do others here. If you're really listening as you say, then first you need to apologize to the players for belittling them and talking down to them. Then you need to revert this nerf completely. People are straight telling you that you got it wrong, and trying to convince them they're the ones who are wrong isn't the way to go. 
    • Yes, please. You have to make up for the CQP you stole from us. With rep tokens out of the picture, we're missing 45,000CQP per day. Rep tokens had to be earned. And since they're worth 8k now, they are not worth the time it takes to earn. So yes. 45k per day is now missing. Extra heroic points is welcome, but mind you it takes 9 heroics to get 45,000 points. Are you listening @EricMusco? NINE. 9 Heroics to get 45,000. That will be 63 more heroics per week to keep up.
    • Low Session Time Options - Whether this is for someone with a lot of alts or just someone on their main who wanted to dip in for a quick session, that Objective did allow a path for someone to be able to get points during short sessions. WOW --- so having alts with low session times is a bad thing?   I found that having alts increases players engagement with the game.   Certainly in swtor, it increases cartel market coins to unlock collections for alts.   Why micromanage this  --- why care?   Having people log on should be a win for the game.   Just reading this post makes me scratch my head and makes me even more concerned and upset over the future direction of swtor.   I feel this issue should be elevated to the executive producer.    Making the whole community upset is not a win or the right direction for a game that has been out for greater than 10 years.     If you continue to micromanage every little thing to disengage the community, people will continue to leave.    I think it is a bad business decision when this happens.   BTW, I never comment on any post but I feel so strongly about this that I had to.   Very frustrated as good paying customer and advocate of the game.
    • This response is infuriating, and I am furious. You've clearly understood nothing that we've been discussing in the rep cq nerf threads. As a result, this do a bunch of heroics "fix" is simply not good enough. If you want to bring rep cq "in party" with other cq objectives, you should be bumping it up to at least 200k since that's what PVP and GSF "earn" for doing pretty much nothing. I unsubbed yesterday and will remain unsubbed, since I won't play preferred (mostly due to the one million credit cap), I just won't play at all after my sub time runs out next month. Great going, team. 
    • Citation needed. I've already said my current scaled stats align with Shoony's, which have been posted a couple times now. BIS right now is 343, which provides 93-99k hp depending on spec. VegaMist is in 340 and sees just shy of 89k. And in March of 2022 when cap was still 330 I had 88k hp in the championship phase. 1. Please reread my post. My comparison was to 6.0 (with some reference to their time upscaled to 70 during 5.x), not release. I acknowledged an increase in health from 4.x, but I believe the increase in player power and toolkit cancels it out. (An argument you do not address). 2. This is speculation, not an argument. It's void unless you can provide evidence. Companions / GCDs and Cast Times / "Common Sense" Interpretations of Dev Intent Okay. You're repeating rhetoric instead of shoring up your argument, and in case of the first two, admitting you don't actually have the knowledge to support said arguments. Nothing new to respond to, so no point restating my own opinion. 
  • Popular Contributors

×
×
  • Create New...