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  • Posts

    • Let's not give up hope just yet. We at least got them to budge on heroics after we discussed it in  the other thread https://forums.swtor.com/topic/934046-conquest-pts-for-advance-reputation-nerfed/?do=findComment&comment=9805374     So let's keep our feedback coming.    
    • Yeah... terrible news --- just another example of how the DEV Team didn't listen.   Are you trying to make people quit SWTOR?   I had several people on my raiding team quit since 7.4.1 with these changes and lackluster GS with the deco reward after completing 100 weekly events.   New games are out weekly and we need to retain players not give them reasons to leave over POOR Dev team decisions.  I would encourage the DEV TEAM to LISTEN to the player base or continue to chase players off so you can prove all those game reviewers right about SWTOR moving into maintenance mode. SAD NEWS
    • Exactly.  No increase whatsoever mentioned. Their answer is "Go Do Heroics". They are not going to increase rep cq point objective as far as I can read into the latest post.   https://forums.swtor.com/topic/934346-conquest-changes-following-741/#comment-9808609
    • Can you both try and keep this in good faith? Come on, we are all just here to discuss a game we enjoy, there's no reason to get personally heated. 
    • You say that like discussion is a bad thing! You can disagree with someone, that's perfectly fine, but engaging with and attempting to understand them and why they hold their belief is nothing but a good thing! You are right, due to how scaling functions having BIS post 7.0 will result in your stats roughly equalling a BIS pre-7.0 scaled player! However, also due to how scaling works, if you are below BIS by even a miniscule amount, it will result in a disproportionate downgrade compared to what you should actually be receiving!   For extra context, you mind sending your scaled stats in here? The more information both sides have access to, the easier it is to have an objective discussion! I wouldn't consider an (in general) ~20% increase to boss health as "slightly higher" tbh.  I did the math, and verified the numbers myself for the first 3; 1st boss; 129k>159k. Their health is at roughly 123% compared to release. 2nd; 210k>259k. Their health is also roughly around 123% compared to release. 3rd:189k>232k. This, once again, comes out to roughly 123%. I'd say its probably a pretty safe bet to say that this scaling will apply consistently across all the bosses; and this is just the health scaling! While it'll never be possible for us to have specific numbers, given what we know about how scaling works, it's very likely that their damage will have scaled in much the same manner; but again, it'll never be possible for us have specific numbers, but it's worth mentioning.   The argument is not specifically related to the EC, correct; but it is specifically related to the balance the game was designed around at that time, and not accounting for and considering a change such as it does not allow one to have the full picture! As for these two; I am not aware enough of most classes specific pre-7.0 states to really dive deep into this discussion, but the reason I bring it up is the same reason I bring up the companion changes; they help form the big picture of how the game is balanced and designed, both of which are in a significantly different state than what the EC was designed around. We can make an educated guess about the design intentions behind pieces of content; also worth mentioning that we do have an official post about the EC and intentions behind it, but I do not have the link on-hand atm but can grab it if you want. Essentially, they just said "meant to be challenging" which could apply to any "challenging" content within the game, and if you wanted to, excuse any and all balancing issues as it fits their goal of "being challenging," which is why we need to be able to use common sense and make an educated guess at the intended design of an encounter.
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