Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Downtime: Rolling Restarts Ė 26 March 2015 | 03.26.2015, 05:59 AM
Hey everyone,

We are actually going to be starting the rolling restarts very shortly. Sorry for the short notice!

The times in the original post have been updated to reflect the change.

Downtime: Rolling Restarts Ė 26 March 2015 | 03.25.2015, 02:13 PM
Hey all,

We will be performing rolling restarts of all servers starting at 0500 PDT/1200 GMT in order to improve performance and the overall health of the service. All servers are expected to be available by 0700 PDT/1400 GMT at the latest.

The restarts will be performed in the following order:

- EU
- US East
- US West

You can monitor your server/region on the Server Status page. Thank you for your patience!


He's Holding a Thermal Detonator! | 03.25.2015, 12:45 PM
Quote: Originally Posted by judgeender View Post
Welcome and good luck.
As a starting point on community sentiment, I know that in the 3.1.2 PTS testing, there were requests for feedback with a lot of feedback given but no response at all from Bioware. From my own personal interest in Sorcs/Sages (my preferred main), the single-target proposed changes seemed to make little to no sense to the player-base, particularly in light of where the class stands in PvE. There was significant feedback concerning this apparent disconnect. Unfortunately without any feedback from the Developers, Sage/Sorc players are left wondering what the role of this class is supposed to be going forward in progression PvE. While I would love a response on this, more importantly, if Bioware asks for specific feedback, this should be a two-way thing. Certainly, every minor point of feedback can't be addressed, but at a minimum, I believe the players would like a final wrap-up post by the Developers explaining briefly how the feedback was useful, or not as the case may be, and where things are headed. Without at least some form of response to the feedback, players are left wondering whether this feedback is actually meaningful (particularly where there seems to be a disconnect between the changes and previous stated goals and/or where the class/role fits in currently).

I don't have any information on the Sage/Sorc balance matter at the moment, unfortunately. But I can tell you that Tait and I have been constantly reading and rereading your PTS threads, and have passed along the more salient points to the Dev team, amongst others. Make sure you keep an eye on the Dev Tracker, as Tait recently sent out a few important replies. For example, you'll see that the outpouring of support for removing armor/weight restrictions in Outfit Designer was received well by the Dev team. At the moment, they are looking into the possibility of including this change in 3.2.

In terms of class balance feedback and response, we've spoken to the combat team about increasing transparency while making incremental changes on the PTS. When new changes are added/adjusted/reverted, the combat team is going to be making an effort to explain their reactions to your feedback, and why they are arriving at the conclusions they have. You'll see this more visibly the next time we send out a PTS update.

More generally, a new hand on the community team will hopefully free up some bandwidth for more feedback projects along the lines you mentioned. As I correlate incoming information, Tait and Eric will be your primary outlets in the coming months to let you know of any new plans.

Bright blue eyes disappeared | 03.25.2015, 12:11 PM
Hey all,

Bright Blue Eyes will be making their triumphant return in 3.1.2. As mentioned earlier in the thread, anyone who has purchased them will not need to repurchase them.

Guild Flagship - Glitched Crew Rooms | 03.25.2015, 12:03 PM
I'm closing this thread, as it looks like a different Flagship-related bug has kind of taken it over. The bug this thread was created for has since been resolved, and the "unable to unlock additional rooms" bug has a thread here: Thanks!

He's Holding a Thermal Detonator! | 03.25.2015, 12:03 PM
Quote: Originally Posted by Adovir View Post
If I could make a suggestion, since you are saying that you are consolidating all the things that you read on the forums you could make a post every say two weeks to one month letting players know what information you are passing on to the other devs
This is really good feedback Adovir. With Nick on board it will definitely act as a catalyst for us to communicate more. I like this idea, a lot. I will talk with Nick and Tait and figure out how best we can do this. We'll let you know the type of feedback we have been passing on, and then I can relay what their status looks like. Bi-weekly // monthly sounds realistic to me as well (probably closer to monthly). I'll get back to all of you with a plan around this!


Bug? Guildship Expansion failed. | 03.25.2015, 12:00 PM
Quote: Originally Posted by Daewan View Post
It has been reported that the expansion will work if you move the encryptions to the first tab of your guild bank. Check the CS forum for more info:
This is a solid workaround! We are, however, looking to address the issue of materials in additional tabs not working to unlock Expansions in 3.1.2. No promises, but that is what it's scheduled for currently.

Problem with Group Finder Daily reward | 03.25.2015, 11:58 AM
To update you all, the fix to this is scheduled for 3.1.2!

He's Holding a Thermal Detonator! | 03.25.2015, 10:57 AM
Quote: Originally Posted by ThirdDementor View Post
Holy **** I like you.

Would've liked you even better if you replaced "Cross" with "Trigger" and "VIII" with "VI", but nobody's perfect.

You have no idea how much controversy my assertion has stirred up within the comm team. Mr. Musco has directed a lot of flak my way, arguing a claim much similar to your own.

He's Holding a Thermal Detonator! | 03.25.2015, 10:46 AM
Quote: Originally Posted by TUXs View Post
WOW! Welcome to the team/forums/game!!! An Intelligence Analyst huh? Very interesting...that may prove valuable here - not in like some creepy way, just your ability to read mountains of boring trash to find the good stuff

Very pleased to have you joining us!!!

Thanks for the warm welcome! I believe Eric and Tait may have seen a bit of merit in the INT background -- I just keep telling myself that it was due to my charm and good looks

He's Holding a Thermal Detonator! | 03.25.2015, 09:54 AM

Hey all!

I wanted to take a moment to introduce myself as the newest member of the Bioware Austin Community team. My name is Nick Avola, and I have the daunting (yet exciting) task of playing third fiddle on a team directly involved in all areas of our games Ė from player feedback, to design considerations, to promotions, to communications, you name it.

Much of my time will be spent scouring the forums, blogisphere, and social media platforms to track community sentiment on a day-to-day basis. Iíll be consolidating your comments and concerns into detailed reports, which will be disseminated regularly amongst the Community, Development, Leadership, and other key teams here at BioWare Austin. The sooner your feedback reaches the eyes and ears of senior staffers, the more accurately and effectively we can respond in kind, and I will be working overtime to fine-tune this process. I will also take the lead in conducting a general makeover of the community teamís internal mechanisms, which should allow Eric, Tait, and I to more efficiently address the needs of SWTORís player base. In the meantime I will do my best to keep up a regular physical presence on the boards, but due to the general behind-the-scenes nature of my work (and the sheer quantity of incoming data Iíll be managing) you may see lengthier intervals between my visible forum posts. Nevertheless, I do encourage you to PM me anytime with more direct questions or thoughts.

On a more personal note, I am a fiercely competitive gamer, and Iíll be regularly online playing my preferred tanking role (although my identity will remain anonymous for the moment Ė bit of a buzzkill, I know). I am also a big fan of PVP (queue the inevitable gasps of shock), and I am quite looking forward to publicly taking down Taitís precious toons in Warzone. Outside of SWTOR, I play mainly RPGs along the lines of the Witcher and Mass Effect (and yes, I absolutely romanced Tali throughout the games before accidentally wiping out her entire species in a series of fiery explosions.. She never quite forgave me for that for some odd reason). I still have yet to experience anything which competes with the epic-ness of Chrono Cross or Final Fantasy VIII, however. I am also a giant nerd when it comes to historical grand strategy games, particularly Paradoxís Europa Universalis and the Total War series. But then again, my experience so far here in Austin shows me that Iíve only just scratched the surface of SWTOR. Challenge accepted.

Outside of the gaming world, Iím a sucker for live music and recreational sporting leagues. I graduated from Wake Forest University (North Carolina) in 2008, before working in D.C. for a stint. Strangely enough, prior to joining BioWare Austin, I was trained as an intelligence analyst handling the Middle East and North Africa. Iím an avid reader Ė just finishing up my reread of ADWD before the new HBO season (go team Stannis), and am mid-way through the Darth Bane trilogy. And as a native Bostonian, I bleed Red Sox and Patriots pride.

I look forward to interacting with many of you in the coming months. Iím honored to play a role amongst one of the industryís most talented development teams, not to mention serving as a primary outlet for such a thriving and passionate Community. Look for me on the forums. Follow me on Twitter -- @avola_swtor. Get excited. Heck, from what Iíve seen in just a few days, I can assure you that great things are in store for the game in 2015, and I canít wait to hear all about your chosen Path.


BUG: Gree Light Pillar (BLUE) +undefined Prestige, 0/0 decorations and greyed out | 03.25.2015, 08:54 AM
This Decoration is scheduled to be fixed in 3.1.2 on April 7th. While I don't have 100% confirmation that it's fixed yet, we're hoping to have it in!

Think We'll Get the new Cartel Packs Today? | 03.24.2015, 09:43 AM
Not only is it coming today, it's coming in the next 20 minutes or so! It's scheduled to release at 11AM CDT (Give or take a few minutes for the updates to roll out).

SWTOR Developer Live Stream - March 20th | 03.20.2015, 03:08 PM
Hey folks,

As mentioned if you want to share any of the images from today's dev stream, you can download them in a zip file here.



Mission Terminal | 03.19.2015, 12:48 PM
Hi all!

Thank you for your continued and awesome suggestions! I have seen this particular suggestion throughout Stronghold discussion, so I thought I would jump in and give some insight. While we have discussed the possibility of adding in Mission Terminals to Strongholds, at this time we do not have any plans to do so. We are striving to keep a balance between Stronghold and Fleet utilization, and as such you may see some functionality which is available in Strongholds not present on the Fleet, and visa verse. Mission Terminals are one such case, and we feel at this time they are best served to remain on the Fleet and not within Strongholds.

Hopefully that helps! Please keep the great suggestions coming in!

No Participation Crystals for Solo ranked this season | 03.18.2015, 03:36 PM
Quote: Originally Posted by SOULCASTER View Post
Though I wish that color crystals in general were EXCLUSIVE to team rateds.
This is the first foray into group and solo having different rewards, albeit at a single tier. If all goes well and feedback is positive then we will consider expanding/differentiating the rewards the future.

about win traders | 03.18.2015, 03:19 PM
Quote: Originally Posted by Adovir View Post
so i just realized that although you said that you were going to deal with them by proccessing the information and such that you receive though out the season and such, but what if someone win trades in the last days of the ranked season? since its going from S4-S5 with no preseason in the middle that means rewards are being given out pretty much right away so that would mean that someone could just que up the night before it ends with a group of friends, get a desirable rating and then go essentially undetected.
We pull data at all times around win-trading and in some cases the actions taken against players happens during the maintenance where rewards would be granted. In your example, we would see that player as win-trading and not issue them rewards in the final review that happens at the end of season.

People will always try to find ways around getting caught, but we will do our best to make sure we catch them all. As others have said, if you suspect someone, report them. The more information we have, the better we will get at catching people.


Season 4 Reward Blog Discussion Thread | 03.18.2015, 01:53 PM
Quote: Originally Posted by Jinre_the_Jedi View Post
Can we swap the tier 1 and top 3 AC titles?

*name*, the Infamous Shadow


*name*, the Dread Shadow

Infamous makes more sense imo.
The Top 3 AC title is actually (using your example) "The Dread Shadow *name*", which makes it much more unique and desirable for dashing swashbucklers we feel. What do y'all think?

Season 4 Reward Blog Discussion Thread | 03.18.2015, 01:25 PM
Quote: Originally Posted by PrivateerArris View Post
Swashbuckling Weapon Set Lockbox

If I reach 1350+ rating for my Operative I get all weapons or only rifle?
All the weapons!

Season 4 Reward Blog Discussion Thread | 03.18.2015, 12:58 PM
Quote: Originally Posted by MaximusRex View Post
My two bits of feedback, show pictures of the dang rewards, and make the rewards table image click-able to show a larger version so you can read the dang thing.
We added a larger size image that pop ups when you click it now! Parts of the table didn't scale down legibly when we applied our web image size template.
Star Wars: The Old Republic > English > Developer Tracker