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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


EricMusco
Please tell us the details about the update to guild management tools | 05.31.2018, 09:49 AM
Quote: Originally Posted by UlaVii View Post
Please tell us the details about your planned guild management improvements:

These changes will potentially alter how we interact and manage our hundreds of guild members so I don't think it's unfair to ask for some advance notice
As Keith alluded to in the Roadmap, the Guild changes are planned for a bit later in the year. We will need to be quite a bit closer before we start sharing specifics. Once we have them to share though, we will!

-eric


EricMusco
Planned Warzone Changes | 05.30.2018, 03:23 PM
Quote: Originally Posted by Mournblood View Post
Eric,

Can you please clarify the item I quoted above? On my Operative, I am able to Holotraverse (while cloaked) across the chasm before the bridge is down to an enemy player (who had been killed, respawned on the other side, and is foolish enough to stand on the center edge where there is no force field). I could then plant the bomb on the door before the bridge was down. It was explained to me some time ago that this was not an exploit, but a resourceful use of class abilities.

With the outlined changes to Voidstar, is this still going to be possible, or not?
This will not be possible. There will now be a forcefield in front of that door until the bridge is lowered. Once the bridge is lowered you can begin planting on the door. You can still get across the gap to get in position to plant the bomb faster, but you can no longer bypass lowering the bridge.

-eric


EricMusco
Planned Warzone Changes | 05.30.2018, 11:21 AM
Quote: Originally Posted by Rockula View Post
Hey devs!
Will the matchmaking changes also be a part of the first round of PVP changes?

From the summer roadmap:
>We’re taking an in-depth look at our unranked PvP matchmaking system overall to see what kinds of improvements we can make to better ensure every match is a good one.

Some of the WZ changes will be bad with crappy matchmaking.
Thanks!
-B
Based on the current schedule, matchmaking changes and the above Warzone changes will happen at the same time.

Details on the matchmaking changes will come in a future post.

-eric


EricMusco
Planned Warzone Changes | 05.30.2018, 11:20 AM
Quote: Originally Posted by Mycroft-Tarkin View Post
If you die by keeping at least more than one player busy with you for a while then you ARE contributing. Know that somewhere your team has a numbers advantage and will likely clear the enemies there faster because of you

But yeah I can see this not going down too well. We already have premades who just farm kills without capping anything. At least they used to let the other team have the pleasure of winning in most cases. Now, farming kills will simply give them a win unless the other team is somehow 3-capped.
Just to set some context on kills being worth points. Based on the way that it is balanced in the changes above, holding two points is absolutely the way you need to win. Ex: if one team is holding two points, the other is holding one and trying to farm kills, the team with two points will still win.

Kills being worth points will help accelerate the map and to differentiate it from Alderaan. It is not setup as a new strategy to win. Now, all of this is based on current gameplay data from the Warzone. If these changes somehow dramatically shift how people play Yavin, then things could change. Again, based on our data, killing players is still not going to be a viable strategy to win this Warzone!

-eric


EricMusco
Planned Warzone Changes | 05.30.2018, 08:17 AM
Hey folks,

As Keith mentioned in the roadmap we are looking to make some Warzone changes this year, starting in July. It is our plan to try to get these on PTS as well, but before we get to that point we wanted to get your opinion on our plans. Below you will find the changes along with our goal for these changes. Let us know your thoughts.

The goals of these changes are:
  • To shorten the average time of our Warzones to be around 12 minutes. We have a few WZs that are taking quite a bit longer than that currently.
  • We have some WZs that are exploitable due to environment hacking, we want to fix that.
Voidstar changes - We want to give the offense a much better chance of completing the objectives. We want to make Voidstar more about a race to complete the objectives as opposed to a map which often ends in a stalemate. Less stalemates will shorten the overall time of the map.
  • Door now take 6 seconds to arm (down from 8)
  • Defenders now have 15 seconds to disarm door bombs (down from 20)
  • Extending the bridges and lowering the shields now takes 6 seconds to channel (down from 8)
  • Forcefields are now blocking the reactor room doors until the bridges are extended
  • Characters who hack their way into the last two rooms of the Warzone before the bridge has been extended or the forcefield is down will be killed
Ancient Hypergates - We want running orbs to be more impactful to the WZs gameplay, with the goal of shortening each map.
  • Orbs now score more points (up from 6, review below)
  • Orbs scores ramp up each round of the game:
    • Round 1 = 12 points per orb delivered
    • Round 2 = 15 points per orb delivered
    • Round 3 = 18 points per orb delivered
    • Round 4 = 21 points per orb delivered
    • Round 5 = 24 points per orb delivered
    • Round 6+ = 27 points per orb delivered
  • Player corral forcefields have had their up-time reduced, the forcefield is now down for 10 seconds and up for 15 seconds (previously 30 seconds)
Alderaan - Shortening the match time.
  • Turrets now damage ships for 12 damage per tick (up from 10)
  • Characters exploiting by hacking inside of the capture terminals will now die when they do so
Yavin - Further differentiate the map from Alderaan Civil War along with shortening the match time.
  • Teams now start with 500 points (down from 600)
  • When players die they reduce their teams score by 2 (up from 0)
  • Characters exploiting by hacking inside of the capture terminals will now die when they do so

-eric


EricMusco
Smuggler's Luck machines bug... | 05.29.2018, 01:55 PM
Alright folks,

The team believes they have a fix for the slot machines. It won't require a restart, however we will need to do a little magic on Nar Shaddaa itself. While this is happening, if you are on Nar, you will be kicked out of the zone. You should be able to log back in right away.

Once we get Nar Shaddaa "restarted" the slot machines should be working properly again. Expect this to happen soon, within the next hour or so.

Thanks!

-eric


EricMusco
Smuggler's Luck machines bug... | 05.29.2018, 09:06 AM
We are aware of the issue with the slot machines and are looking into a fix now. We might be able to address this without a maintenance/patch, but we'll see.

I will pass on more info as I have it.

-eric


EricMusco
Cartel contraband slot machines give Golden Certificates | 05.23.2018, 08:41 AM
Hey folks,

I checked in on this situation. It looks like it was an unintended change in 5.9, this has since been corrected and the Contraband Slot Machines once again drop Cartel Market Certs. If you notice this is not the case, let me know.

-eric


EricMusco
Maintenance: May 23rd, 2018 | 05.23.2018, 07:12 AM
Quote: Originally Posted by PerfectSquare View Post
Did this start early or is my timezone conversion off?

It's 8:20AM EDT (which is 5:20AM PDT) and the servers are down for me. Wanted to check a couple market items before heading out for the day...
Quick explanation on how our maintenance works which will explain what you saw. As an example, let's say our maintenance starts at 7AM. At 6:45AM, we message to players a 15 minute warning that the server will be shutting down. When we do that, we stop NEW logins from entering the server. That means if you aren't already logged into the server, you won't be able to get on.

We continue countdown messaging until 7AM, at which time we kick any players which have not exited the server. At this point all servers are now offline and maintenance begins. If you tried to login during the 15 minute window prior to maintenance beginning, we will have disabled logins. The servers weren't actually offline for players, we just stop more people from going on right before they would get kicked.

-eric


EricMusco
Maintenance: May 23rd, 2018 | 05.23.2018, 07:03 AM
All servers are once again available. Thanks everyone!

-eric


EricMusco
Maintenance: May 23rd, 2018 | 05.23.2018, 06:32 AM
All servers are currently unavailable as we perform the restarts. Shouldn't be more than an hour.

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 03:20 PM
Quote: Originally Posted by AscendingSky View Post
If you need to do backend work to make the event start, why can't you just do a patch as well to extend the event the day we are missing due to EA's issues? I am honestly asking, because I do not understand this stuff that well and if it would really be that much more onerous to write a small patch as opposed to just backend work.
That's a great question. What we are doing to fix the event is kind of a "quick fix" we can do on the server side. We are only capable of doing it this way because of the way the event broke. The event actually turned on partially, which is why the vendor for the white acute module is on the fleet, our back-end work is to "kick it" the rest of the way.

Doing something like changing the running time of events is built into the game itself, which would mean that we need to create a new patch to address it. To answer your question, it is a substantially larger undertaking to create a new patch than it is for us to do a "back-end" fix like the one we are doing tomorrow.

We know that double XP (and all events) are very important and losing a full day of it sucks. Even though we can't extend it here, I'll talk with the team about getting double XP back sooner than later, or extending our next instance of the event. The situation isn't ideal, but we thank all of you for your patience. We'll get you back into double XP as fast as we can tomorrow.

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 03:01 PM
Just to clear up any confusion, the restart was to point out that the servers would be down and it would not be for an extended period of time (an hour or less hopefully). There is other work that needs to happen to address the issue of the event turning on. Getting that work completed and tested is why we are going to be doing it tomorrow morning as opposed to right now.

This also allows us more time to ensure everyone knows that the servers are going to be going offline. We try to avoid "surprise" downtime whenever possible.

Thank you for understanding!

-eric


EricMusco
Cannot complete Chapter IX of the KOTET; The Eternal Command Console is just broken | 05.22.2018, 02:55 PM
Quote: Originally Posted by Xzerofour View Post
Now I can't even get into throne room. I am stand in front of the elevator but no button to push to get to next room with the throne.. and it acts like it wants to start a video as i walk into faze but then nothing happens and i am standing with no blue button to push to get to throne room ..
Based on what you are saying, the patch today should address your issue. You will need to reset the Chapter, but playing through from a reset state will allow you to move past this.

Thanks!

-eric


EricMusco
Please post the new armor sets as direct sale on the CM | 05.22.2018, 02:50 PM
Quote: Originally Posted by Starryl View Post
I was very disappointed to find out that the new armor sets are not in direct sale and are instead in Ultimate Cartel Packs. The Freelance Hunter and Charismatic Mandalorian are amazing sets that I would love to purchase, but it seems they'll be extremely expensive on the GTN if they are only obtainable through the Ultimate Cartel Pack. The rng in getting those sets is basically impossible considering they contain every item in the CM.

Bioware I beg you, please add them on direct sale.
I can tell you that both of those items will be going up for direct sale in the coming weeks (I don't have exact timing right now). Although you can try to get them in the Ultimate Pack if you choose, the items that got added in 5.9 will roll out to the Market as direct sale over time, so you can just purchase what you want if you prefer.

Thanks!

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 02:39 PM
Quote: Originally Posted by TUXs View Post
Just extend it a month and we'll stop complaining
Now you're talking !

We did discuss extending the event but unfortunately it is not possible in this instance. Tomorrow we have a back-end fix alongside a server restart to address the issue, extending the event would require a patch.

-eric


EricMusco
Maintenance: May 23rd, 2018 | 05.22.2018, 02:34 PM
Hey everyone!

We will be taking the servers offline on Wednesday, May 23rd for a brief server restart. This restart is to turn the Double XP event on, there will not be a patch to download.

Details:
DATE: 23 May 2018
TIME: 5:30AM - 6:30AM PDT (1230 - 1330 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 02:21 PM
Hey folks,

We discovered what was causing the issue and we have a fix for it. Unfortunately, it will require us to restart all of the game servers to address (it is not a patch). We are going to do this server restart tomorrow morning at 7:30AM Central, I will get maintenance messaging up shortly.

Apologies for the inconvenience, thanks everyone.

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 12:48 PM
Hey folks,

Just to save everyone's sanity from discussing timezones and start times. The event page says the event was aimed to start at 4PM Pacific, however, it is actually scheduled in game to start as of this morning (we often message a buffer in case we run into issues). AKA, it should have been on when we got out of maintenance.

We are looking into why the event didn't turn on properly, I will let you know what we discover.

Thanks!

-eric


EricMusco
2x XP & CXP does not work. | 05.22.2018, 12:24 PM
Hey folks,

The team is looking into this now.

-eric
Star Wars: The Old Republic > English > Developer Tracker