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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


DavidDemaree
Focused Feedback Discussion: Corruption Sorcerer / Seer Sage | 08.12.2014, 03:51 PM
Howdy folks!

Below are the changes that will be going on the PTS for 2.10 for Corruption/Seer Sorcerers/Sages. Please post any feedback you have regarding the Corruption/Seer Sorcerer/Sage in this thread.

Sorcerer

Corruption
  • Corrupted Speed now places a Hindered effect on enemies around the Sorcerer when Force Speed is activated.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
Sage

Seer
  • Master Speed now places a Hindered effect on enemies around the Sage when Force Speed is activated.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.


DavidDemaree
Focused Feedback Discussion: Engineering Sniper / Saboteur Gunslinger | 08.12.2014, 03:45 PM
Howdy folks!

Below are the changes that will be going up on the 2.10 PTS for Engineering/Saboteur Snipers/Gunslingers. Please post any feedback you have for Engineering/Saboteur Snipers/Gunslingers in this thread.

Imperial Agent
  • Explosive Probe's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Explosive Probe's damage has been reduced by 11%.
Sniper

Engineering
  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased by 22%
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
Smuggler
  • Sabotage Charge's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Sabotage Charge's damage has been reduced by 11%.
Gunslinger

Saboteur
  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased by 22%
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.


TaitWatson
Discussion threads coming shortly! | 08.12.2014, 02:36 PM
Hey folks,

I'm working with the Combat Team to get some discussion threads up here in a moment. Thanks!

-Tait


TaitWatson
Game Update 2.10: Galactic Strongholds Early Access PTS Patch Notes | 08.12.2014, 02:12 PM
Star Wars™: The Old Republic™ PTS
Game Update 2.10: Galactic Strongholds Early Access

Last Updated: August 8th, 2014


All content and features on the Public Test Server are not final and are subject to change.


Highlights
Nightmare Power has been removed! The Nightmare Power buff has been removed from Nightmare Mode Dread Palace, and the Deposer of the Dread Masters title can no longer be obtained. Congratulations to all who overcame this challenge!

Classes + Combat
Jedi Knight
Sentinel

Combat
  • Opportune Attack now triggers 50/100 percent of the time when Ataru Form deals damage
  • Hand of Justice now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.
Watchman
  • Mind Sear no longer has a rate limit of 6 seconds.
Sith Warrior
Marauder

Carnage
  • Execute now triggers 50/100 percent of the time when Ataru Form deals damage
  • Slaughter now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.
Annihilation
  • Pulverize no longer has a rate limit of 6 seconds.
Imperial Agent
  • Explosive Probe's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Explosive Probe's damage has been reduced by 11%.
Sniper

Engineering
  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased by 22%
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
Smuggler
  • Sabotage Charge's base cooldown has been reduced to 18 seconds (down from 30 seconds).
  • Sabotage Charge's damage has been reduced by 11%.
Gunslinger

Saboteur
  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 Energy, in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased by 22%
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
Jedi Consular
Sage

Seer
  • Master Speed now places a Hindered effect on enemies around the Sage when Force Speed is activated.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
Shadow

Infiltration
  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).
  • Potent Shadows now has a 100% chance to grant 1/2 stacks of Breaching Shadows when Force Potency is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Force Potency upon exiting combat.
Sith Inquisitor
Sorcerer

Corruption
  • Corrupted Speed now places a Hindered effect on enemies around the Sorcerer when Force Speed is activated.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
Assassin

Deception
  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
  • Electric Ambush now has a 100% chance to grant 1/2 stacks of Static Charge when Recklessness is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Recklessness upon exiting combat.
Flashpoints + Operations
  • The Nightmare Power buff has been removed from Nightmare Mode Dread Palace.


TaitWatson
Tython lag on The Harbinger | 08.11.2014, 09:22 AM
Hey folks!

In order to alleviate the issues on Tython on The Harbinger, we're going to be restarting Tython in about 10 minutes at 10:30AM CDT (3:30PM GMT). Anyone who is currently on the planet will be kicked back to the Character Select screen.

We estimate the planet to only be unavailable for about 10 minutes.

Thanks!

-Tait


TaitWatson
Harbinger Tython unplayable | 08.11.2014, 09:20 AM
Hey folks!

In order to alleviate the issues on Tython on The Harbinger, we're going to be restarting Tython in about 10 minutes at 10:30AM CDT (3:30PM GMT). Anyone who is currently on the planet will be kicked back to the Character Select screen.

We estimate the planet to only be unavailable for about 10 minutes.

Thanks!

-Tait


HillaryNicole
Friday Community stream cancelled (8/8/2014). | 08.08.2014, 02:56 PM
Hey y'all,

The usual Friday Community stream as been cancelled for today 8/8/2014. I wanted to be sure and let you all know. Will keep you posted for updates on the schedule in the future!

Keep in mind that we did to a special stream on Tuesday of this week covering Guild Flagships and Conquest. If you missed it, here is a link to the highlight that can be found on our Twitch.TV page: http://www.twitch.tv/swtor/c/4827629

-Hillary


AlexModny
What Rewards would you like to see for Ranked PvP? | 08.08.2014, 02:32 PM
I want to assure everyone that this Reward Suggestion thread is being used by the PvP Team to determine what the rewards are in upcoming seasons. There are some amazing ideas in here that we are very excited to get into game but I understand that I mislead people into believing that this thread was meant specifically for Season 2 and I apologize for this as it is not the case. I should have been more clear and explicit with what the purpose of the thread was: This thread is meant to inspire the rewards for Season 3 and beyond. I will endeavor to be clearer about such sensitive topics and I will be spending more time in the thread responding to suggestions to encourage participation. I want to reiterate how much the PvP Team is enjoying this thread and the ideas presented in it. They are awesome, please keep on being awesome.

To give y’all insight into how we use the thread when coming up with the Season 3, 4, 5 rewards (yes, we are already working on Season 5) the PvP team looked through every post in the Rewards suggestion thread, wrote down every reward suggestion, how many times an idea repeated, and cherry picked from that list to come up with the ideas that are most desired. Every reward suggestion is read personally by me and it is noted especially if they generate excitement in the thread, we look for that too.

Musco wants me to put in the caveat that not all future rewards will come from this thread, but I want to assure you that we are taking some of these ideas and putting them in the game.


AlexModny
Ranked PVP Change that would increase pops and encourage play | 08.08.2014, 02:27 PM
Ranked PvP needs improvements on multiple fronts and we are working diligently to address the issues. We aren’t ready to discuss the specifics but rest assured we are not satisfied with the Ranked PvP experience and are going to improve upon it. As soon as I am able to share details I will and y’all will be the first to know.


AlexModny
OMG! Housing items to ranked pvp players? | 08.08.2014, 02:17 PM
Hey everyone,

I just wanted to pop in and explain where we were coming from with having decorations as part of Season 2 rewards. We decided to include Stronghold rewards as a part of the Season 2 rewards because we wanted to give PvPers something that only they could get in this brand new feature. No one else is getting these specific trophies or the Pleasure Barge, ever. They are 100% unique to Ranked PvP. In previous features (GSF), we received feedback that we didn't give 'X-type' players something special in that new feature, so we wanted to give PvPers something unique for GSH based on this feedback. We understand that Strongholds itself is not directly tied to Ranked PvP but it is all part of the game and we want you to influence your Stronghold based on what you enjoy doing in other parts of the game. We will see how the uptake on usage goes with these rewards with before deciding if we do more decorations for Season rewards.


AlexModny
Ranked Rewards S2 Are Good Stop Whining *BW You Did Good* | 08.08.2014, 02:12 PM
Hey all,

I wanted to step in and give some answers to a few questions I've been seeing. Hopefully this helps clarify where we were coming from with the Season 2 rewards. The overwhelming feedback of Season 1 rewards was that “reskinned” items are not desirable. In Season 2, we wanted to give reward models that couldn't be found in any other content channel, such as Deathmark’s Helmet which is a 100% unique model. I’ve seen some questions about why we did not choose a 100% unique mount or full armor sets for the Season 2 rewards. Musco went into detail about this in an earlier post here. The TL;DR version is that because Season Rewards are one off items, it is unlikely you will see a 100% unique mount or armor set. That is not to say you will not see mounts in the future, we definitely want to make some really awesome looking mounts for you, but it will be more in the vein of Giradda’s Rancor mount in that it is a special skinned version rather than a completely new model.

We are going to take your feedback from this thread and others, chew on it, and make a better plan for Season 3 onward. Your feedback is truly important to us and the Suggestion Thread has already come up with some awesome ideas we are excited to put into the game.


TaitWatson
Announcing End Season 2 Rewards | 08.08.2014, 01:50 PM
The bounteous and magnificent Giradda the Hutt announces the rewards for Season Two!

Read More


TaitWatson
bugged and broken codex listings | 08.07.2014, 09:40 AM
We are definitely working our way through the list of bugged Codex entries and Achievements. I'm quite the completionist when it comes to those things, so it's a personal goal of mine to see them all fixed. We've fixed a handful in the past few patches, and are going to continue getting those fixes out in the future!

-tait


TaitWatson
Hide Head Slot unlock from Friend's bundle not triggering | 08.07.2014, 09:34 AM
It certainly isn't nice! I'll pass along the bug, but make sure you contact CS regarding the item that didn't work to see what they can do to get that sorted out.

-tait


TaitWatson
Black-Black Color Bug on Body Armor of Entropic Assault Chest Piece | 08.07.2014, 09:27 AM
Hey! Thanks for the post and the message. I'll pass this along to the team and have someone take a look.

-tw


CourtneyWoods
Twitch Stream Tuesday 8/5/2014 | 08.05.2014, 01:55 PM
I've been spending too much time with the Dread Masters and no longer know what day it is!

Thread name has been corrected.


CourtneyWoods
Twitch Stream Tuesday 8/5/2014 | 08.05.2014, 01:18 PM
Hey everyone!

We will be streaming Guild Flagships on the Public Test Server at 1:00pm PDT.


Join us!


EricMusco
Remember how revitalized the pvp community was after season 1 rewards were announced? | 08.01.2014, 09:19 AM
Hey folks,

We know you are all eager to learn about the Season 2 rewards and we haven't forgot about you! We will be publishing the Season 2 reward blog as soon as everything is ready. It does look like it will not be today, but we will get it out to you as soon as we can!

Thank you all for your patience.

-eric


TaitWatson
Lana Beniko’s Journal: Darth Arkous | 07.31.2014, 02:33 PM
Observation of my subject continues. It’s entirely business as usual.

Read More


HillaryNicole
Community Content Merge and Video Content | 07.30.2014, 04:24 PM
Quote: Originally Posted by OddballEasyEight View Post
I didn't get an answer to my question, so I'll post it again:

Is it ok to make a new thread for each character storyline video series you make? Or can you only make one for your channel in general?
Because that kinda stifels the people like me who spend 4-5 months on just one character video series and would like to promote the next one individually.
Hey!

One thread per video series is acceptable. Apologies for the delayed response!

-Hillary Nicole
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