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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


EricMusco
patch 1.2.0a | 04.13.2012, 08:04 AM
If you are having issues logging into your character, we are aware of the issue and are looking into it now. We will give you an update as soon as we have more information! Thank you for your patience.


APeckenpaugh
Death Field | 04.12.2012, 09:59 PM
Quote: Originally Posted by DarthVoi View Post
Why is Death Field still only healing me for 1% of my life regardless of how many targets I hit?
If it's what I think it is, there's a known issue that healing flytext overlaps, so when all three heals go off at once, you just see one (even though there are two more behind it). You can confirm this by checking how much health you actually gain by comparing your current health before and after using Death Field.


APeckenpaugh
Nerfs for...more fun? | 04.12.2012, 09:37 PM
Quote: Originally Posted by NeverRose View Post
With all respect, even if you cut Grav Round damage by half, people would still spam it due to numerous buffs it provides.
That is correct. However, I'll repeat, the reduction in Grav Round damage was made to address how much damage Grav Round contributes to your total rotation - not to address how many times you press the Grav Round button. Players have run off with the idea that we're trying to eliminate Grav Round spamming, which is not the case. My goal has been to eliminate how effective Grav Round spamming is if it's all you do.

An effective Gunnery rotation still utilizes Grav Round as both a "build up" ability and a "resource dump" ability. That hasn't changed, nor was it my goal to change that. What has changed is that competitive DPS now comes from utilizing all of your key rotational abilities instead of leaning so very heavily on just Grav Round. I hope that's more clear now.


APeckenpaugh
No free respec for Combat Medics??? | 04.12.2012, 09:04 PM
Quote: Originally Posted by RuQu View Post
However, many of us have played other games in this industry and it is fairly common practice to give a free respec when you gut someone's class. The idea being that if someone isn't happy with the changes to (Combat Medic for instance) they can then choose a different path (ie Gunnery), with no penalties.

You guys hit the Commando/Merc ACs with some pretty massive nerfs across the entire class, it should have been expected that a significant number of both Gunnery and Combat Medic Commandos would be planning to reroll.
I know that as an individual, it's easy to rationalize this line of thinking, but understand that we cannot make everyone happy.

If we made judgement calls for who to give respecs to, and a class did not receive a free respec after a change, we'd be accused of "neglecting" that class (just like in this thread!). If we made judgement calls for who to give respecs to, and a class did receive a free respec after a change, we'd be accused of admitting the spec got "gutted," to use your words. And why wouldn't players think that - we just handed them free tickets to go elsewhere, right?

The only fair, honest, and logical way to give free respecs is to base them on technical necessity.

Quote: Originally Posted by RuQu View Post
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Or, Commando skill points weren't refunded for the reasons I've already given and elaborated on.

Also, devs get standard-issue troll resistance when they join the biz, just FYI.


APeckenpaugh
Commando get's In Combat Rez? Amazing! (Thanks Bioware) | 04.12.2012, 05:51 PM
Quote: Originally Posted by Naviss View Post
snip
Glad this is an addition that you like.

We ultimately felt that "no in-combat res" was a bad way to differentiate class utility. And like you said, there was so little talk about it, I was curious if anyone noticed.

Unfortunately, there may be a lot of level 50 Commandos running around not knowing that their trainer has something new to give them if they'd only give her a visit. Spread the word.


APeckenpaugh
No free respec for Combat Medics??? | 04.12.2012, 04:58 PM
Free respecs are only given when the structure of the skill tree changes, such that if you were to log in and NOT receive a free respec, your character would be broken.

For example, if you used to have 3/3 in a skill box, and we changed that skill so that it now required another skill that you didn't have, or we changed it so that it only had 2 points and you now had 3/2, you'd have a broken character. And that would be bad.

We don't give out free respecs based on an arbitrary judgement call as to how many changes were made; we give them out so your characters will continue to work. Hope that makes sense.


APeckenpaugh
Nerfs for...more fun? | 04.12.2012, 04:54 PM
For clarity, the purpose of the change was to address the issue that Grav Round, on its own, was responsible for too much of your overall DPS. In other words, using totally made up numbers, if all you did was mindlessly spam Grav Round, you could still achieve something like 85% (again, totally made up) of your total damage dealing potential.

Not only was it bad, it wasn't fun (for the target or the caster). When things are bad, not fun, and yet they're still effective, they become high profile candidates for tweaking.

What we did was lower Grav Round's damage and increase Demo Round's damage. I don't know what the net result is off the top of my head, but we feel it's much, much closer to a "rebalance" than an outright "nerf."

And in case you're worried, if it turns out to be more of a nerf than a rebalance (which we don't want to be the case), then we'll fix it. But even then that'll probably be in ways that don't directly affect the damage dealt by Grav Round.


APeckenpaugh
Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability? | 04.12.2012, 04:48 PM
What would you put in its place? We might not replace it with anything (or at least not any time soon), but I'd still like to hear suggestions.


APeckenpaugh
First "tick" of Plasma Cell bugged? | 04.12.2012, 04:43 PM
We're going to look into this. Thanks for the heads-up.


APeckenpaugh
DFA hitting for 500? | 04.12.2012, 02:45 PM
DFA's total damage was not changed in patch 1.2, but it ticks more frequently and deals less damage per tick. The overall damage and DPS dealt by DFA has not changed.

The only balance adjustments made to DFA are the ones you see in the patch notes (starts faster and has a smaller radius).


DavidBass
A few 1.2 bug/issues | 04.12.2012, 01:07 PM
Quote: Originally Posted by Lysico View Post
1. In warzones, you can not move the scoreboard. It used to be middle of map, not it is off set to the right. It is one of the UI items that can't be moved.
Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards.


DavidBass
Missing UI Features | 04.12.2012, 11:13 AM
Quote: Originally Posted by QuelessQuest View Post
With the updated UI customization I was expecting:
  • Movable Pop-up Windows
  • Resizable Pop-up Windows
  • Resizable Main Map

Am I missing how to do this? The window frustration when opening a character sheet, inventory, etc. was what bugged me the most about the UI and that apparently hasn't changed.

And now that I have everything else scaled the way I want it, I still can't do anything about the large overhead map.

It's a start, but not done, and a little late.
While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window."


AmberGreen
Known In-Game Issues: Updated September 4th, 2014 | 04.12.2012, 11:00 AM
Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues. Please note that this is not intended to be a comprehensive list of all bugs that the developers are working on. Also, we encourage you to report any issues that you do not see on this list via the in-game /bug feature.

We have made a change to the formatting of the Known Issues, which you can read about here.

General
  • A number of Achievements do not grant as intended.
  • A number of Codex entries do not grant as intended.
  • Nar Shaddaa Nightlife Achievements may be missing for some players.
  • Robes clip through vehicles and creature mounts.
  • Personal and Guild Conquest Rewards are not granting if the related Mission is present in the player's Mission Log. Workaround: Abandon the Personal Conquest Mission prior to reaching the Conquest Point cap, and drop the Guild Conquest Mission prior to the end of the Conquest Event.
Galactic Starfighter
  • When in Galactic Starfighter, all audio can completely turn off if you’re running the game on Windows XP.
Missions + NPCs
  • Vector and Lord Scourge appear to be wearing clothes when their gear is removed, and his skin doesn't appear correctly when wearing revealing gear.


AmberGreen
Scheduled Maintenance for Game Update 1.2: April 12, 2012 | 04.12.2012, 06:10 AM
Hello everyone! The game servers are now open with Game Update 1.2!


AmberGreen
1.2 patch notes | 04.12.2012, 05:52 AM
Hello everyone! We're excited about Game Update 1.2 and have now posted the official Game Update 1.2 Patch Notes here.

Have fun out there! o/''\o


AmberGreen
Yesterday's Patch Issue | 04.12.2012, 05:21 AM
Hello everyone. Unfortunately, the Community Team has learned that some of the information we gave yesterday was inaccurate with regards to this this issue, and some players may be required to fully install the game again before playing today.

We are truly sorry for the inconvenience and will be updating you all with more details in this thread as soon as they’re available. Thank you!


CourtneyWoods
Update on Ranked Warzones in Game Update 1.2 | 04.11.2012, 04:05 PM
Please discuss Daniel Erickson’s blog on Ranked Warzones in Game Update 1.2 here.


DavidBass
Legacy Toons - Will the level faster with 1.2? | 04.11.2012, 12:01 PM
Quote: Originally Posted by jedi_newb View Post
I apologize if this has already been answered, but I was trying to dig through some of the legacy topics, and I was wondering if there are any unlocks or features of 1.2 that allow your legacy characters to level faster?
Quote: Originally Posted by Bowtuk View Post
the "coming soon" part of the legacy interface adds xp buffs (pvp, flashpoint, or quests?) that you can buy for legacy alts.
Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3.


DavidBass
Does anyone know if the patch will reset lockout timers?? | 04.11.2012, 11:00 AM
Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance.

This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch.


CourtneyWoods
Scheduled Maintenance for Game Update 1.2: April 12, 2012 | 04.10.2012, 02:08 PM
Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
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