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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


AmberGreen
BUG: Legacy Shows Sith Species as Human | 05.17.2012, 11:03 AM
Hello everyone. Thanks for your reports! We've added this to the Known Issues Thread and are working on a fix.




AmberGreen
Cannot Complete Agent Story Line Bug | 05.16.2012, 08:35 AM
As several of you have reported, unfortunately, The Star Chamber mission is still unable to be completed for some Imperial Agents. We apologize for the inconvenience. This is a high-priority issue for us, and we are currently working on a fix for an upcoming patch. Thanks very much for your patience!


AmberGreen
Another patch.. another bug... | 05.15.2012, 02:32 PM
Hi everyone! We are currently investigating the issue where certain headslot items are causing Ashara's head to disappear. To help us gather information, please post in this thread with the name of any helmets that cause this to occur. Your reports are appreciated!


CourtneyWoods
Weekend Pass Free Trial Has Started! | 05.15.2012, 11:10 AM
BioWare and LucasArts are happy to announce that this weekend will be another Weekend Pass Free Trial, giving people interested in Star Wars™: The Old Republic™ the chance to take the first steps in their personal Star Wars™ saga for free*! This Weekend Pass Free Trial will begin on Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and end on Monday, May 21st at 2:00AM CDT / 7:00AM GMT.

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CourtneyWoods
Winner of a Life-Size Figure of Darth Malgus Selected | 05.14.2012, 03:01 PM
In April, BioWare and LucasArts announced a partnership with Sideshow Collectibles to give one lucky fan of Star Wars™: The Old Republic™ a Life-Size figure of the imposing and powerful Darth Malgus. In the weeks that followed, thousands of you entered yourselves for a chance to take Malgus home, and now that the contest has come to a close, a winner has been chosen!

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AmberGreen
Warzones Not Popping - Hidden Beks Server | 05.12.2012, 07:01 PM
The Hidden Beks server is now available for play!


AmberGreen
Warzones Not Popping - Hidden Beks Server | 05.12.2012, 06:26 PM
We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!


EricMusco
Warzones Not Popping - Hidden Beks Server | 05.12.2012, 04:08 PM

We are currently investigating an issue which is causing Warzones to not pop on the Hidden Beks server. Keep your eyes on this thread as we will keep you updated here. Thanks!

Update 5:40 PM CDT - We are still investigating the issue. We hope to have a resolution soon.

Update 6:30 PM CDT - Thank you for your continued patience as we work to fix the issue!

Update 7:28 PM CDT - We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!


Update 8:00 PM CDT - The Hidden Becks server is now available for play!


DavidBass
Star Wars: The Old Republic Official Podcast Episode I | 05.09.2012, 09:55 AM
Quote: Originally Posted by LtGeneralGezlin View Post
Great to hear this podcast. Was a little disappointed to hear you won't be going to RTX this year. I would figure that you would, considering both Bioware and Rooster Teeth are in Austin, and members of the TOR team have been on the RT podcast.
The events I mentioned on the podcast are just the ones we've committed to so far. We're still looking into returning to RTX, especially since it's right next door to us. At the very least, I'll be there on my own. Come say hi! I'll bring Taun Fawn codes!


DavidBass
Bio nerfed tracer lock during the last down time. | 05.09.2012, 08:42 AM
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!


APeckenpaugh
Arsenal talent Barrage doesn't work | 05.08.2012, 08:48 PM
Quote: Originally Posted by acnoj View Post
So point 3 is why my Unload damage seemed to come out too low, I expected Barrage to incrase damage by 25% but the way it stacks with Riddle means it's really 18.8%.
I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.


EricMusco
Star Wars: The Old Republic Official Podcast Episode I | 05.08.2012, 02:17 PM
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars™: The Old Republic™ podcast, “Rocket Boots”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.

In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.

Thanks for listening!

Read more.


AmberGreen
Lars Beddag quest bugged? | 05.08.2012, 02:03 PM
Hello everyone! This mission was fixed with Patch 1.2.3. It was not individually noted but was fixed with a few others and noted as:

"Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset."

Thanks for your reports. Have fun out there! o/''\o


DavidBass
New Warzone Daily Mission | 05.08.2012, 10:53 AM
This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.


AmberGreen
Lord Ieldis Server: Warzone Queuing Issues | 05.07.2012, 09:24 PM
We are currently investigating the issues preventing players from queuing for PvP Warzones on the Lord Ieldis server. We apologize for the inconvenience and appreciate your patience while we research a solution.


AmberGreen
Server Unavailable: Canderous Ordo | 05.07.2012, 11:40 AM
The "Canderous Ordo" server is now available! Thank you for your patience.


AmberGreen
Server Unavailable: Canderous Ordo | 05.07.2012, 10:49 AM
**UPDATE: The "Canderous Ordo" server is now available! Thank you for your patience.**


We are currently investigating issues that have caused the “Canderous Ordo” server to become unavailable, and there is currently no ETA for when the server will be available again.

We will update this thread with new information as it becomes available. To check the status of your server, please visit the Server Status Page.


DanielErickson
Foundry HM...I can not acquire the mission | 05.07.2012, 08:40 AM
Hey Folks,

This system was a leftover relic that resulted from originally moving these Flashpoints up to Hard Mode. These requirements will disappear for Game Update 1.3.

Hope that helps!


CourtneyWoods
Scheduled Maintenance: May 8th, 2012 | 05.04.2012, 01:57 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 8th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 8th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Star Wars: The Old Republic The Return of Fan Friday | 05.04.2012, 12:59 PM
In celebration of “May the 4th be with you” we’ve decided to create a special Fan Friday. For Star Wars™ Day, we are highlighting some of the most creative and talented members of our community by showcasing them in our Community Blog!

This week we have a community member spotlight, new forum emoticons, and to begin with, some amazing fan art.


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Star Wars: The Old Republic > English > Developer Tracker