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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


DavidBass
Bio nerfed tracer lock during the last down time. | 05.09.2012, 08:42 AM
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!


APeckenpaugh
Arsenal talent Barrage doesn't work | 05.08.2012, 08:48 PM
Quote: Originally Posted by acnoj View Post
So point 3 is why my Unload damage seemed to come out too low, I expected Barrage to incrase damage by 25% but the way it stacks with Riddle means it's really 18.8%.
I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.


EricMusco
Star Wars: The Old Republic Official Podcast Episode I | 05.08.2012, 02:17 PM
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars™: The Old Republic™ podcast, “Rocket Boots”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.

In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.

Thanks for listening!

Read more.


AmberGreen
Lars Beddag quest bugged? | 05.08.2012, 02:03 PM
Hello everyone! This mission was fixed with Patch 1.2.3. It was not individually noted but was fixed with a few others and noted as:

"Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset."

Thanks for your reports. Have fun out there! o/''\o


DavidBass
New Warzone Daily Mission | 05.08.2012, 10:53 AM
This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.


AmberGreen
Lord Ieldis Server: Warzone Queuing Issues | 05.07.2012, 09:24 PM
We are currently investigating the issues preventing players from queuing for PvP Warzones on the Lord Ieldis server. We apologize for the inconvenience and appreciate your patience while we research a solution.


AmberGreen
Server Unavailable: Canderous Ordo | 05.07.2012, 11:40 AM
The "Canderous Ordo" server is now available! Thank you for your patience.


AmberGreen
Server Unavailable: Canderous Ordo | 05.07.2012, 10:49 AM
**UPDATE: The "Canderous Ordo" server is now available! Thank you for your patience.**


We are currently investigating issues that have caused the “Canderous Ordo” server to become unavailable, and there is currently no ETA for when the server will be available again.

We will update this thread with new information as it becomes available. To check the status of your server, please visit the Server Status Page.


DanielErickson
Foundry HM...I can not acquire the mission | 05.07.2012, 08:40 AM
Hey Folks,

This system was a leftover relic that resulted from originally moving these Flashpoints up to Hard Mode. These requirements will disappear for Game Update 1.3.

Hope that helps!


CourtneyWoods
Scheduled Maintenance: May 8th, 2012 | 05.04.2012, 01:57 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 8th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 8th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Star Wars: The Old Republic The Return of Fan Friday | 05.04.2012, 12:59 PM
In celebration of “May the 4th be with you” we’ve decided to create a special Fan Friday. For Star Wars™ Day, we are highlighting some of the most creative and talented members of our community by showcasing them in our Community Blog!

This week we have a community member spotlight, new forum emoticons, and to begin with, some amazing fan art.


Read More


AmberGreen
UI Feature Feedback Request | 05.02.2012, 03:13 PM
Hello everyone. Now that you’ve been able to use the UI Customization features implemented with Game Update 1.2, the developers would like to request your feedback. In this thread, please post to let us know what UI features or functions you would like to see implemented in the future.

We are already working on a few areas based on your feedback, such as additional hotbars and more customizable buff bars. While we do not have an estimate for when these features will be implemented, we are hoping that more great ideas will come from you!

Thanks in advance for your thoughts. We’re looking forward to seeing your suggestions.


APeckenpaugh
Proof that Tracer Missile and Heat Seekers are broken | 05.02.2012, 01:30 PM
Quote: Originally Posted by Phasewalker View Post
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.

I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.


Quote: Originally Posted by Phasewalker View Post
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.

In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.

Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.

Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.


Quote: Originally Posted by Phasewalker View Post
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
The same methodology above applies to your Heatseeker Missiles. The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.

Quote: Originally Posted by Phasewalker View Post
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.

I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.


APeckenpaugh
Arsenal talent Barrage doesn't work | 04.30.2012, 08:45 AM
Hey guys, I'm not seeing this internally, but after looking at the script, I did notice that the Barrage buff is removed prematurely when you are NOT dual wielding.

In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!

Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports.


CharlesBoyd
Shutting Catboy down | 04.29.2012, 11:24 AM
Quote: Originally Posted by Harukaze View Post
I submitted a bug report as I was instructed here, and was told by the CSR that Jorgan is working as intended and that, in short, there's no stopping Jorgan once he falls in love.
It sounds like there are two separate issues at work here. Please correct me if I'm misinterpreting!

1) Your character entered the romance "path" with Jorgan, but you didn't intend for that to happen. This should not have been possible without picking Player options marked with [Flirt], specifically:

Spoiler

If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.

2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!

If #1 occurred, please resubmit the issue and only mention that aspect of it, in order to clarify what needs to be investigated. And, again, I'm very sorry for all the trouble this has caused for you.


CourtneyWoods
Scheduled Maintenance: May 1st, 2012 | 04.27.2012, 02:33 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 1st , 2012 from 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). In recognition of it being a holiday for most European countries, we have moved up maintenance time by two hours. All game servers and SWTOR.com will be offline during this period.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Expansion into New European and Middle Eastern Countries | 04.25.2012, 11:01 PM
We are excited to announce that Star Wars™: The Old Republic™ has officially launched in a wide range of new countries throughout Europe and the Middle East. Fans of the iconic franchise and PC gamers alike can now embark on their very own Star Wars™ saga, and explore a rich and vibrant galaxy with thousands of other players.

Read More


CharlesBoyd
Shutting Catboy down | 04.25.2012, 03:41 PM
First, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!

It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further.


DavidBass
Free 30 days and Tauntaun Ram pet | 04.25.2012, 08:42 AM
Hi everyone,

I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today:


Quote:
Swift and strong, and ready to stand firm at its master’s side, the Tauntuan Ram pet will be delivered to you via in-game mail by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT.
Quote:
If you qualify and have signed up to receive The Old Republic updates by email, you’ll receive an email notification from ‘The Old Republic™ Community’. The 30 days of game time will show up on your account by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT and will begin once your current game time remaining expires. If the remaining game time on your account expires prior to April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT, you will be unable to login to the game until your 30 days of game time are added to your account.
Our APAC transfer community will receive their Tauntaun Ram Pets slightly later due to issues involving in-game mail for transfer accounts. Here's Stephen's post:

Quote:
To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.
For more information on the Legacy Promotion, read here.

We hope this sheds some light on the matter. Again, apologies for any confusion this caused!


AmberGreen
New Marauder/Sentinel vendors? | 04.24.2012, 02:43 PM
Hello there everyone! We just wanted post in this thread to let you know that there was a slight mistake in the patch notes that may have led to some confusion.

We have edited the note as follows:
  • Marauder and Sentinel items have been added to the light side and dark side vendors on the Republic and Imperial Fleets.

Thanks for your understanding, and we're sorry for any inconvenience. o/''\o
Star Wars: The Old Republic > English > Developer Tracker