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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


APeckenpaugh
Proof that Tracer Missile and Heat Seekers are broken | 05.02.2012, 01:30 PM
Quote: Originally Posted by Phasewalker View Post
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.

I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.


Quote: Originally Posted by Phasewalker View Post
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.

In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.

Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.

Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.


Quote: Originally Posted by Phasewalker View Post
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
The same methodology above applies to your Heatseeker Missiles. The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.

Quote: Originally Posted by Phasewalker View Post
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.

I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.


APeckenpaugh
Arsenal talent Barrage doesn't work | 04.30.2012, 08:45 AM
Hey guys, I'm not seeing this internally, but after looking at the script, I did notice that the Barrage buff is removed prematurely when you are NOT dual wielding.

In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!

Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports.


CharlesBoyd
Shutting Catboy down | 04.29.2012, 11:24 AM
Quote: Originally Posted by Harukaze View Post
I submitted a bug report as I was instructed here, and was told by the CSR that Jorgan is working as intended and that, in short, there's no stopping Jorgan once he falls in love.
It sounds like there are two separate issues at work here. Please correct me if I'm misinterpreting!

1) Your character entered the romance "path" with Jorgan, but you didn't intend for that to happen. This should not have been possible without picking Player options marked with [Flirt], specifically:

Spoiler

If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.

2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!

If #1 occurred, please resubmit the issue and only mention that aspect of it, in order to clarify what needs to be investigated. And, again, I'm very sorry for all the trouble this has caused for you.


CourtneyWoods
Scheduled Maintenance: May 1st, 2012 | 04.27.2012, 02:33 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 1st , 2012 from 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). In recognition of it being a holiday for most European countries, we have moved up maintenance time by two hours. All game servers and SWTOR.com will be offline during this period.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Expansion into New European and Middle Eastern Countries | 04.25.2012, 11:01 PM
We are excited to announce that Star Wars™: The Old Republic™ has officially launched in a wide range of new countries throughout Europe and the Middle East. Fans of the iconic franchise and PC gamers alike can now embark on their very own Star Wars™ saga, and explore a rich and vibrant galaxy with thousands of other players.

Read More


CharlesBoyd
Shutting Catboy down | 04.25.2012, 03:41 PM
First, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!

It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further.


DavidBass
Free 30 days and Tauntaun Ram pet | 04.25.2012, 08:42 AM
Hi everyone,

I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today:


Quote:
Swift and strong, and ready to stand firm at its master’s side, the Tauntuan Ram pet will be delivered to you via in-game mail by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT.
Quote:
If you qualify and have signed up to receive The Old Republic updates by email, you’ll receive an email notification from ‘The Old Republic™ Community’. The 30 days of game time will show up on your account by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT and will begin once your current game time remaining expires. If the remaining game time on your account expires prior to April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT, you will be unable to login to the game until your 30 days of game time are added to your account.
Our APAC transfer community will receive their Tauntaun Ram Pets slightly later due to issues involving in-game mail for transfer accounts. Here's Stephen's post:

Quote:
To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.
For more information on the Legacy Promotion, read here.

We hope this sheds some light on the matter. Again, apologies for any confusion this caused!


AmberGreen
New Marauder/Sentinel vendors? | 04.24.2012, 02:43 PM
Hello there everyone! We just wanted post in this thread to let you know that there was a slight mistake in the patch notes that may have led to some confusion.

We have edited the note as follows:
  • Marauder and Sentinel items have been added to the light side and dark side vendors on the Republic and Imperial Fleets.

Thanks for your understanding, and we're sorry for any inconvenience. o/''\o


AmberGreen
Ashara Zavros model incomplete since launch | 04.24.2012, 12:58 PM
Hi everyone. Although the resolution may not come with the next patch, we are currently working on a fix for Ashara's body, so please keep your eyes on patch notes in coming weeks. We appreciate your patience.


CourtneyWoods
Scheduled Maintenance: April 24th, 2012 | 04.20.2012, 03:53 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, April 24th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, April 24th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


DavidWhite
Social X | 04.19.2012, 04:09 PM
Hi everyone, we had recently discovered an issue that allowed these items to be used in ways detrimental to other player's gameplay and have taken the temporary step of removing them from availability. We are in process of determining further steps and will likely alter their functionality before putting them back in or replace them with a different but still cool reward. In the meantime, their value has been changed so that they can be sold back to the vendor at no loss. We apologize for any confusion.


AmberGreen
What is wrong with the new Warzone rewards? What can be done to fix the problem? | 04.19.2012, 10:53 AM
Hello everyone! As an update to this topic, we wanted to point out that patch 1.2.0c this morning made changes to help with Warzone Reward issues:

PvP
  • Increased rewards for players on the losing side of Warzone matches.
  • Players will now receive rewards for Warzones if they have earned at least one medal.

Thanks again for your feedback; we've been listening! o/''\o


APeckenpaugh
Let's STOP the spread of misinformation about operative DPS (high OR low!) | 04.18.2012, 10:41 PM
I wanted to pop in and say two things:

First, I appreciate threads like this, and good job for putting it together.

Second, please be careful using training dummies for DPS tests and comparisons. As contrary to our intentions as it is, training dummies are not as of yet the fully reliable DPS testing resource we want them to be. This is because they cannot dodge or deflect attacks at the moment.

For Operatives, that fact doesn't have much of an impact. However, if you're going to look at Marauder and Sentinel DPS numbers and go "wow, we're nowhere near that," keep in mind that they gain a significant benefit from attacking a target that cannot defend due to their dual wield mechanic. Targets with a 0% defense chance will take significantly more offhand strikes from dual wielders than is typical.

On the subject of training dummy dodge and deflect, we have a fix for it that will show up in a weekly patch in the near future (don't know when off the top of my head). So, keep up the cool thread, but keep a level head about dual wielders on training dummies.


APeckenpaugh
No free respec for Combat Medics??? | 04.18.2012, 08:58 PM
Quote: Originally Posted by Alecz View Post
You could give everyone a free respec, you know. That would probably be easier even than choosing who gets and who does not get.
This, to put it nicely, a kind of self-centred suggestion. That said, it's an easy conclusion to come to when you're the well-informed, knowledge-gathering, systems-minded forum-going type of player. But, believe it or not, that's the minority of any gaming audience. I know it's hard to believe when you look around and all you see is similar knowledge-gathering and knowledge-sharing forum-goers, but that's still the minority.

Most players have their accessibility and understanding of the game damaged when they get a free respec. For most players, this is a jarring and unwelcome experience. We don't want to have to give out respecs at all, which is why it is only limited to when it's technically essential to making your character not break. I know that's not the answer you want to hear, but it's still the answer.


CourtneyWoods
Maintenance: April 19th, 2012 | 04.18.2012, 03:12 PM
We will be deploying a patch and performing an unscheduled maintenance this Thursday, April 19th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Thursday, April 19th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, April 19th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Character Transfers Now Available for Asia Pacific Territories | 04.17.2012, 03:44 PM
Today we are excited to announce that from now until April 24, 2012, 2:01PM AEST, 4:01PM NZST, 12:01PM HKT, 12:01PM SGT, qualifying players in the Asia Pacific territories who purchased Star Wars™: The Old Republic™ prior to the game’s official launch in their region will be able to transfer their characters, for free, to a locally-hosted server!

Read More


CourtneyWoods
[Updated] Take Part in the next Weekend Pass | 04.17.2012, 11:41 AM
This weekend, BioWare and LucasArts will be holding another Weekend Pass Free Trial, allowing people who are curious about Star Wars™: The Old Republic™ the opportunity to begin their own personal Star Wars™ saga free* of charge! This Weekend Pass Free Trial will begin on Thursday, April 19th at 12:01AM CDT / 5:01AM GDT and run until Monday, April 23rd at 2:00AM CDT / 7:00AM GDT.

Read More

Update: We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players!


CourtneyWoods
Welcome to the new Star Wars™: The Old Republic™ website! | 04.17.2012, 06:26 AM
We are excited to unveil the brand new Star Wars™: The Old Republic™ website! We’ve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, we’re also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.

Read More


APeckenpaugh
No free respec for Combat Medics??? | 04.16.2012, 08:59 PM
Quote: Originally Posted by HotLeadSingerGuy View Post
Then explain why Shadows got a re-skill lol.
The "you get a free respec" system is automated. It happens when skill tree structure changes. We don't do it by hand. If Shadows got a free respec, then there's a bug in the system and we'll investigate. Thanks for pointing that out.

Quote: Originally Posted by Chuck_Diesel View Post
Wow, that was so unwarranted. RuQu is one of the most mature, concise posters on the SWTOR forums. A conversation about free respecs is perhaps not the most critical discussion in the world, but I really don't understand where this condescending response is coming from.
Sorry you feel that way. I wasn't trying to be mean. I answered RuQu's real questions and had some fun with his "not real" question:

Quote: Originally Posted by RuQu View Post
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Maybe "/facepalm" would have been more appropriate?


DanielErickson
On Warzone Scoring and Rewards | 04.16.2012, 11:06 AM
Hey folks,

Some follow up news from observations of play and feedback over the weekend. In the next couple of days we will be deploying a small patch that will address the following issues:
  • As discussed, minimum medals to gain rewards will go from 3 to 1 to better reward those who are backfilled.
  • Warzones will once again be shutting down when population imbalance is detected. This was an unfortunate bug where a feature of Ranked Warzones (in full team play it is not desirable to let one team end the game prematurely by quitting out) was incorrectly implemented globally.
  • Completion of Warzones will gain a large increase in the percentage of rewards it represents, so while scoring is still the primary driver, you will cease to see games that give no rewards if players have a minimum of 1 medal earned.
  • We are extending the time we wait for a full team of eight to better make sure Warzones pop with complete teams.

A huge thank you to everyone who played this weekend and provided valuable feedback and analysis.
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