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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


AmberGreen
Cademimu Crash | 10.11.2012, 09:02 AM
Hello there! Crashing to desktop while taking the taxi in Cademimu is on our Known Issues list. If you experience this bug, please note that you're able to get right back into the Flashpoint upon logging in. We are currently working to ensure a fix in an upcoming patch and appreciate your understanding.


CourtneyWoods
Meet the Developers: Jesse Sky | 10.09.2012, 03:02 PM
Hello everyone,

Please discuss this week's Meet the Developers: Jesse Sky blog in this thread!

If you have any questions for Jesse, please ask them here. In the near future, we'll have some answers from him for you!


Update 10/16: Hello everyone! Here are answers to some of the questions you had for Jesse! Thanks for participating in our first Meet the Developers feature - you can expect to see more of these in the future!


Q: With an Art History degree, how did you get into the role of a gaming developer? Do you have an additional qualification which enabled you to get into that position or was it purely from interest?

Jesse: When we interview a design candidate, college degrees are footnotes compared to your gaming pedigree, especially published games, mods, and independent projects that you've worked on. Looking around the studio, I can tell you that I work with many of the most talented people I've ever met, but I'd be hard-pressed to remember what they studied in college. I can, however, tell you what games they worked on, and which games vacuum up their free time. Knowledge, passion, and professionalism usually shine through pretty clearly during conversation, and everyone has a unique story about how they broke into the industry.

In my case, I was selected for an interview after winning a module-building contest for Neverwinter Nights, and I happened to have thousands of hours logged in MMOs going back to the 90s. That got me a junior design position. I've been playing and building games since before I can remember – it's about the only consistent hobby I've had, since my interests range pretty widely. Game scripting is what got me into web development, game artwork is what got me into art history, and I even worked in a high-energy physics lab after being inspired by a certain crowbar-wielding physicist. If you're interested in game design, a degree can help you, but your qualifications are only really proven once you're in the door. Every development project is a learning experience, so the real test is how willing you are to learn and grow.


Q: Have you been surprised by the shortcuts and tricks and such that allow groups to skip large amounts of trash and/or bosses? Is skipping trash mobs something you agree with and go along in groups?

Jesse: In my experience, skipping trash carries a risk of making wipe recovery a lot more painful, so I don't really have a strong opinion about whether we should take strict measures to prevent it. It only really annoys me when groups go to ridiculous lengths to avoid a few seconds of combat, because at some point it becomes self-defeating. When I see a group doing that, I just start pulling encounters to save us the headache.

My preference would be to provide more incentives to engage trash. For example, in Terror From Beyond, all the trash has a chance of dropping Artifact-quality crafting mats, and one specific encounter drops a hefty amount of credits. So that's the sort of thing we're looking to do more often, but philosophically we've also gravitated toward tighter play-spaces and less trash overall.


Q: Are you ever worried that by constantly trying to challenge the top tier of players with Operations and Nightmare Mode that you are excluding the more casual players from some of the content you feel most proud of?

Jesse: I don't think the two things are at odds, but I can understand the frustration. Obviously we have story mode, but I'm not yet happy with where it fits into our itemization scheme. There are incentives, but they're not immediately obvious. As we move forward, we're going to be doing a lot of work toward expanding and clarifying our endgame so that the progression feels more logical. We're planning a lot of improvements to go along with the level cap increase, both for casual players and the top tier guilds. That includes more diversity in the content and the rewards offered by the endgame.


Q: Any update on plans to convert the non-HM Flashpoints to HM versions? Will there be more Tier 2 Flashpoints?

Jesse: We will be creating Hard Modes for all of the Flashpoints that do not have Hard Modes yet. That's something that I'm personally very excited about. As for Tier 2, the Group Finder categories will be reconfigured with the level cap increase so as not to split the Flashpoint queue into two populations. I think the challenge posed by Lost Island has offered a lot of entertainment, but it's also a PUG-killer that doesn't fit into a random mix very well. The newer Hard Modes will be balanced for a more consistent experience, both in terms of difficulty and length, and that should help keep queue times in check.


MattBoudreaux
So in 1.4 do we get to put our hoods down? | 10.09.2012, 09:14 AM
Hood up and hood down is still in the works. Unfortunately, it requires a few changes to our art pipeline and reprocessing those assets by the artists. The team has been hard at work on our upcoming content, and priorities put hood up/down on the back burner just a bit, but it's still on the To Do list and we are still very much aware of the demand - by developers and players alike!


CourtneyWoods
Scheduled Maintenance: October 9th, 2012 | 10.05.2012, 01:32 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, October 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 9th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Community Round-Up: October 4th, 2012 | 10.04.2012, 02:50 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

You can also PM me any nominations or events you would like highlighted for next week!


CourtneyWoods
Announcing the Star Wars: The Old Republic Community Cantina Tour! | 10.02.2012, 12:59 PM
Hello everyone,

Please discuss this week's "Announcing the Star Wars: The Old Republic Community Cantina Tour!" blog in this thread!


CourtneyWoods
Patch Deployment: October 2nd, 2012 | 10.01.2012, 03:53 PM
Hello everyone, we wanted to let you know that we will be deploying a patch on Tuesday, October 2nd, 2012 at 10AM CDT (8AM PDT/11AM EDT/4 PM BST/5PM CEST/1AM AEST). All game servers will remain online during this period. Please be sure to restart your game launcher at 11AM CDT (9AM PDT/12PM EDT/5 PM BST/6PM CEST/2AM AEST) in order to download the deployed patch. If your launcher was open during the deployment, you must close and reopen it for a fresh login. Patch notes will be made available shortly after deployment.

Patch Deployment

Date: Tuesday, October 2nd, 2012

Time: 10AM CDT (8AM PDT/11AM EDT/4 PM BST/5PM CEST/1AM AEST)

All game servers will remain online during this period. Please be sure to restart your game launcher at 11AM CDT (9AM PDT/12PM EDT/5 PM BST/6PM CEST/2AM AEST) in order to download the deployed patch.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Companions 101: Kaliyo Djannis | 10.01.2012, 12:33 PM
Hey everyone,

Please share your favorite Kaliyo moments in here! Also feel free to nominate your favorite companions to be featured in our next Companions 101 blog.

May the Force be with you!


CourtneyWoods
Community Round-Up: September 27th, 2012 | 09.27.2012, 03:15 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

Feel free to PM me any nominations as well!

As a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.

Thanks for staying on topic!


CourtneyWoods
Maintenance: September 27th, 2012 | 09.26.2012, 03:26 PM
We will be performing an unscheduled maintenance this Thursday, September 27th, 2012. After the maintenance, there will not be a new patch to download.

The servers and SWTOR.com will be down for two hours on Thursday, September 27th, 2012 from 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended.


Maintenance

Date: Thursday, September 27th, 2012

Time: 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers and SWTOR.com will be offline during this period. This game maintenance is expected to take no more than two hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Welcome to Game Update 1.4: Terror from Beyond | 09.26.2012, 09:51 AM
Hello everyone,

Please discuss this week's Welcome to Game Update 1.4: Terror from Beyond blog in this thread!


CourtneyWoods
Operation: Terror From Beyond | 09.26.2012, 09:48 AM
An ancient portal, known as a Hypergate, has been opened on the Gree world of Asation, and now unspeakable beasts are spilling out from the other side. These creatures threaten to quickly overrun the few who remain and put the planet into total chaos. In a last ditch effort to fight back the invaders, the Republic and the Sith Empire assembled groups of its most powerful heroes to head to Asation, fight their way through the endless hordes of warped monsters, and close the Hypergate before the world is lost.

Watch Now


CourtneyWoods
Game Update 1.4: Terror From Beyond is Live! | 09.26.2012, 09:45 AM
Game Update 1.4: Terror From Beyond is now live in Star Wars™: The Old Republic™ ! This Game Update brings some exciting new content to The Old Republic™ including:

Operation: Terror From Beyond will take you to the remote world of Asation where the mysterious Sith Lords known as the Dread Masters have found a way to unlock the ancient Gree Hypergate, opening a door to an unknown place and an unspeakable horror that now threatens the entire galaxy. It will be your mission to close the portal before it’s too late and to destroy whatever gets through.


Read More


CourtneyWoods
Scheduled Maintenance for Game Update 1.4: September 26th, 2012 | 09.25.2012, 02:58 PM
*UPDATE 7.45AM CDT: The maintenance window has been extended. We now expect maintenance to end at 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST).


Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Wednesday, September 26th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Travel to the Gree controlled planet of Asation, where you’ll join others in an intense series of battles leading up to a final face-off against an unyielding enemy. It’s up to your team to close the Ancient Hypergate, opened by the deadly and malicious Dread Masters, and destroy a galactic goliath before it destroys the galaxy! Learn more about Game Update 1.4 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.4.

Scheduled Maintenance

Date: Wednesday, September 26th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


EricMusco
Favorite Move to Use? | 09.20.2012, 03:27 PM
Force Charge! I actually have to press the Force Charge button mid-jump every time, it just makes it that much cooler.


CourtneyWoods
Community Round-Up: September 20th, 2012 | 09.20.2012, 01:34 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

You can also PM me any nominations!

As a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.

Thanks for staying on topic!


DallasDickinson
Dallas dickenson where are you my friend? | 09.20.2012, 11:08 AM
I exist!
- Still periodically growing terrible facial hair
- Still producing the SWTORz
- Still beating up on Blaine Christine
- Still spelling my name like Emily Dickinson does

Peace (is a lie)
DD


CourtneyWoods
Quality of Life Improvements in Game Update 1.4 | 09.20.2012, 08:48 AM
Hello everyone,

Please discuss this week's Quality of Life Improvements in Game Update 1.4 blog in this thread!


CourtneyWoods
LiveStream Event #1 | 09.18.2012, 03:31 PM
BioWare and LucasArts are excited to announce a new monthly LiveStream Q&A Event. The objective of this new LiveStream event series is to answer any questions our Community has concerning the content within each Game Update. If you’d like to participate in this LiveStream Q&A Event, you can ask questions beforehand on our forums or live on the LiveStream through Livestream chat, Twitter (#SWTOR), and Facebook.

Read More

Feel free to post your questions for the Q&A below!


AmberGreen
Scheduled Maintenance: September 18th, 2012 [UPDATE] | 09.18.2012, 12:44 PM
All servers are now available! Thank you for your patience!
Star Wars: The Old Republic > English > Developer Tracker