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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


TaitWatson
Scheduled Maintenance: 28 April 2015 | 04.24.2015, 12:08 PM
Quote: Originally Posted by RaiderMid View Post
Bring it on.
Oh, it will be BROUGHTEN.


TaitWatson
Scheduled Maintenance: 28 April 2015 | 04.24.2015, 11:51 AM
Hi everyone!

All servers will be unavailable on April 28th while we apply Game Update 3.2: Rise of the Emperor.

Date: Tuesday, 28 April 2015
Time: 3:00AM PDT (10:00 GMT) - 9:00AM PDT (16:00 GMT)
Version: 3.2

This update includes the planet Ziost with the continuation of the Shadow of Revan storyline, the Outfit Designer, travel improvements, updates to the Group Finder and related rewards, Class changes, and numerous bug fixes.

It also marks the end of Ranked Warzone Arena Season 4 and the beginning of Season 5!

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


TaitWatson
PTS Maintenance - 24 Apr 2015 | 04.24.2015, 10:56 AM
Hey everyone!

The PTS is now available!

The combat team is working on getting some posts out regarding the changes and feedback, so look for those shortly.

Thanks!

-Tait


TaitWatson
4 Apr 2015 PTS Update Combat Notes | 04.24.2015, 10:07 AM
Classes + Combat

Jedi Knight
Sentinel
  • Ardor is now a Masterful Utility.
  • Jedi Promulgator is now a Heroic Utility.
Watchman
  • Cauterize now deals its elemental damage over 6 seconds (down from 9 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).

Sith Warrior
Marauder
  • Relentless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.
Annihilation
  • Rupture now deals its internal damage over 6 seconds (down from 9 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).

Jedi Consular
Sage
  • Noble Sacrifice has been redesigned: Noble Sacrifice now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
Seer
  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Healing Trance has been slightly decreased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Noble Sacrifice effect of Resplendence has been redesigned: Per charge of Resplendence, Noble Sacrifice now restores and additional 5 Force when activated.

Sith Inquisitor
Sorcerer
  • Consumption has been redesigned: Consumption now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
Corruption
  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Innervate has been slightly decreased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Consumption effect of Force Surge has been redesigned: Per charge of Force Surge, Consumption now restores and additional 5 Force when activated.

Smuggler
Scoundrel
Sawbones
  • Slow-release Medpac no longer stacks more than once on a target, now offering all of its healing from a single Slow-release Medpac. The healing of a single Slow-release Medpac has been increased, yet the overall healing previously offered by 2 Slow-release Medpac has been decreased.
  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  • Emergent Emergencies now additionally increases the healing dealt by Underworld Medicine by 5%.
  • Puissant Poultices now additionally increases the healing dealt by Kolto Pack n by 5%.
  • The description of Accomplished Sawbones now reflects a single stack of Slow-release Medpac.

Imperial Agent
Operative
Medicine
  • Kolto Probe no longer stacks more than once on a target, now offering all of its healing from a single Kolto Probe. The healing of a single Kolto Probe has been increased, yet the overall healing previously offered by 2 Kolto Probes has been decreased.
  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  • Surgical Precision now additionally increases the healing dealt by Kolto Injection by 5%.
  • Durable Meds now additionally increases the healing dealt by Kolto Infusion by 5%.
  • The description of Accomplished Doctor now reflects a single stack of Kolto Probe.

Trooper
Commando
  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
Combat Medic
  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.
  • The healing dealt by Med Shot has been reduced.
Gunnery
  • Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).

Bounty Hunter
Mercenary
  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
Bodyguard
  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.
  • The healing dealt by Kolto Shot has been reduced.
Arsenal
  • Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).


DavidStaats
The Official Armor Wishlist Thread | 04.24.2015, 07:25 AM
I absolutely love that this thread is now at 46 pages! Well done, and our many thanks for your continued suggestions!

We have some great armor sets coming up, many of which have been a direct result of this thread! Which ones you may ask? Well, you'll just have to wait and see, but I feel confident they will not disappoint!

Keep the suggestions coming in!


TaitWatson
PTS Maintenance - 24 Apr 2015 | 04.24.2015, 07:21 AM
Hey all,

We will be doing PTS maintenance today to apply a new update! I am aiming to start in-game messaging around 1015 CDT, and will have the Patch Notes available for the update shortly.

Thanks!


TaitWatson
Servers crash? | 04.21.2015, 04:17 PM
Hey folks,

We are currently looking into this.

If you would, please reply and let me know what server you're trying to connect to and what region you're trying to connect from so the team can try to narrow down what's going on.

Thanks!

EDIT: We saw a bit of a usage drop around the time this thread was created, but it seems to have recovered since. If anyone is still having issues with the East Coast servers, please let us know!


EricMusco
Code share from Anaheim Cantina Event | 04.21.2015, 12:53 PM
Hey folks,

Some of you were experiencing an issue in which you redeemed your code, but did not get a link which you could share. If you had that issue, please log out and log back in, it should now be resolved.

Thanks everyone. Keep the share party going

-eric


EricMusco
Community Event Pre-registration is now live! | 04.21.2015, 08:30 AM
Quote: Originally Posted by ZachSDMF View Post
Yes, yes, yes. Please. Information on this?

I know there's some hangup with the codes for some people (myself included) so maybe there is some sort of delay with the "pre-registration bonus". I just think if the little extra, random item in the "pack" is the "bonus in-game item" would be a failure...since everyone got them.
The pre-registration / attendance bonus is still coming. I will make sure the copy is more clear but that actual bonus comes at a later date. It doesn't happen at the same time as the code redemption itself. It should happen in the next week or two most likely. I will keep you all updated on timing.

You will receive more information on that bonus in your email (the one tied to your account, not in-game).

-eric


TaitWatson
Code share from Anaheim Cantina Event | 04.21.2015, 07:57 AM
Hey folks,

I stuck this thread and merged other threads about Cantina codes into it to avoid spamming the forum. I also edited the title to make it more apparent that this is for the Anaheim event.

Enjoy!


TaitWatson
New PTS Release 16 Apr 2015 | 04.16.2015, 02:19 PM
Hey folks,

Two pieces of news:

1. Character Transfer has been turned on! You can move yourselves over whenever you would like.

2. We are, unfortunately, going to be leaving PTS offline until Monday. I'll make sure we get it stood up first thing Monday morning so you can all hop on! In the meantime, please check out the combat changes threads and let us know what you think!

Best,

Tait


DavidStaats
Random Speeder/Mount button | 04.16.2015, 01:53 PM
Hi all,

This is something we have and continue to look into, however at this time do not have any additional information on the status of it.


JohnJarynowski
3.2.1 PTS Resolve Change Thread | 04.16.2015, 01:53 PM
Hey everyone,

I wanted to take a moment to detail the Resolve system change that is included in today’s PTS.

Resolve System
• While on full Resolve, players will now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.


This change was created to allow all classes to benefit from additional advantages granted by a full Resolve bar. This has no effect on stuns, sleeps, blinds, or other incapacitating effects that are not “Immobilized.” Examples under the new system to further demonstrate the changes:

- If a player is immobilized by Leg Shot, their Resolve bar does not increase. Immobilization still does not contribute to the building of Resolve.
- If a player is hit by Leg Shot while they are under the protections of a full Resolve bar, they are now Slowed by 50% for the duration that they would have been immobilized by Leg Shot had they not had the protection of a full Resolve bar.
- Slows rendered under full Resolve maintain all variables of the intended Immobilization. If the Immobilization would break on damage, the Slow will break on damage as well.

We are open to opinions and discussions concerning this change. This is the primary reason that we wanted to introduce this Resolve change at the onset of the 3.2.1 PTS. We’re happy to hear your feedback.

Cheers, all!

-John


JohnJarynowski
3.2.1 PTS Medicine/Sawbones Feedback Thread | 04.16.2015, 01:50 PM
Hey everyone,

While there are no changes presently available for Medicine Operatives/Sawbones Scoundrels with the initial launch of this PTS, improvements to the Quality of Life and Utility of our healer Disciplines is the prime objective of this PTS initiative. We would like to use this thread to discuss Quality of Life and Utility concerning Medicine Operatives/Sawbones Scoundrels, while outlining and explaining our changes with you all as the PTS progresses. To start things off, here’s a sample of changes to come:

Imperial Agent
Operative
Medicine
• Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.

Smuggler
Scoundrel
Sawbones
• Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.

This sample from our proposed changes is designed to improve the Quality of Life of Medicine Operatives/Sawbones Scoundrels through enhanced mobility.

As a reminder, none of these changes are presently live on PTS. Medicine Operative/Sawbones Scoundrel updates will be available in the next PTS patch.

Prior to the Medicine Operative/Sawbones Scoundrel updates next week, we ask that you all take this time to share your opinions on Quality of Life changes. We look forward to hearing from everyone!

Cheers!

-John


JohnJarynowski
3.2.1 PTS Corruption/Seer Feedback Thread | 04.16.2015, 01:47 PM
Hey everyone,

While there are no changes presently available for Corruption Sorcerers/Seer Sages with the initial launch of this PTS, improvements to the Quality of Life and Utility of our healer Disciplines is the prime objective of this PTS initiative. We would like to use this thread to discuss Quality of Life concerning Corruption Sorcerers/Seer Sages, while outlining and explaining our changes with you all as the PTS progresses. To start things off, here’s a sample of changes to come:

Sith Inquisitor
Sorcerer
• Consumption has been redesigned. Consumption now consumes 10% of your maximum health to restore 200 Force. Additionally, Consumption now has a 3 minute cooldown.

Jedi Consular
Sage
• Noble Sacrifice has been redesigned. Noble Sacrifice now consumes 10% of your maximum health to restore 200 Force. Additionally, Noble Sacrifice now has a 3 minute cooldown.

This sample from our proposed changes is designed to improve the Quality of Life of all Sorcerer/ Sage Disciplines concerning Consumption/Noble Sacrifice. To improve the dynamic healing of Corruption Sorcerers/Seer Sages, the upcoming cumulative changes will include increased healing resource costs with increased healing power. With the new design, Consumption/Noble Sacrifice offers a far more substantial boost to resources with for the price of a cooldown. For Corruption Sorcerers/Seer Sages, this will allow burst heals during stress points of conflicts. It should be noted that we are testing passives and Utilities that will allow Sorcerers/Sages to reduce this cooldown.

As a reminder, none of these changes are presently live on PTS. Corruption Sorcerer/Seer Sage updates will be available in the next PTS patch.

Prior to the Corruption Sorcerer/Seer Sage updates next week, we ask that you all take this time to share your opinions on Quality of Life changes. We look forward to hearing from everyone!

Cheers!

-John


JohnJarynowski
3.2.1 PTS Bodyguard/Combat Medic Feedback Thread | 04.16.2015, 01:46 PM
Hey everyone,

While there are no changes presently available for Bodyguard Mercenaries/Combat Medic Commandos with the initial launch of this PTS, improvements to the Quality of Life and Utility of our healer Disciplines is the prime objective of this PTS initiative. We would like to use this thread to discuss Quality of Life and Utility concerning Bodyguard Mercenaries/Combat Medic Commandos, while outlining and explaining our changes with you all as the PTS progresses. To start things off, here’s a sample of changes to come:

Bounty Hunter
Mercenary
• Rapid Scan is now available at level 10 to all Mercenaries. The healing provided by Rapid Scan has been reduced.
Bodyguard
• Healing Scan is now granted at level 10 to Bodyguard Mercenaries. The healing provided by Healing Scan has been increased.

Trooper
Commando
• Medical Probe is now available at level 10 to all Commands. The healing provided by Medical Probe has been reduced.
Combat Medic
• Advanced Medical Probe is now granted at level 10 to Combat Medic Commandos. The healing provided by Advanced Medical Probe has been increased.

This sample from our proposed changes is designed to improve the Quality of Life and Utility of all Mercenaries/Commandos. Providing Rapid Scan/Medical Probe to all Mercenary/Commando Disciplines will offer a burst self heal option for non-healer Disciplines at the expense of Heat/Energy Cells. Alternatively, bringing Healing Scan to the Bodyguard Mercenary/Combat Medic Commando Discipline path creates a very potent burst heal that is ideal for aggressive combat scenarios. Additionally, it should be noted that Rapid Scan will be buffed for the Bodyguard Mercenaries/Combat Medic Commandos through the Discipline path.

As a reminder, none of these changes are presently live on PTS. Bodyguard Mercenary/Combat Medic Commando updates will be available in the next PTS patch.

Prior to the Bodyguard Mercenary/Combat Medic Commando updates next week, we ask that you all take this time to share your opinions on Quality of Life and Utility changes. We look forward to hearing from everyone!

Cheers!

-John


JohnJarynowski
3.2.1 PTS Marauder/Sentinel Feedback Thread | 04.16.2015, 01:44 PM
Hey everyone,

Following our Marauder/Sentinel status update last week, we have made some changes for the class regarding outspoken concerns. One of the central initiatives of this PTS is improving Marauder/Sentinel Utilities and the Quality of Life of the Annihilation/Watchman rotation. Here are the present changes on PTS:

Sith Warrior
Marauder
• The Relentless Heroic Utility has been redesigned: Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
• Undying now additionally increases the duration of Undying Rage by 2 seconds.
Annihilation
• Rupture now deals its internal damage over 9 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
• The rage building effects of Hemorrhage and Bloodlust can now occur every 3 seconds (down from 4 seconds).

Jedi Knight
Sentinel
• New Heroic Utility: Ardor. Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.
• Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.
Watchman
• Cauterize now deals its elemental damage over 9 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
• The focus building effects of Plasma Blades and Burning Focus can now occur every 3 seconds (down from 4 seconds).

For all Marauders/Sentinels, we have consolidated some of the top tier Utilities to create room for a new Utility that allows Predation/Transcendence to be removed from the Fury/Centering system and granted a 30 second cooldown. This has been implemented to improve mobility and the Marauder/Sentinel Quality of Life.

Concerning changes to Annihilation/Watchman, we have reduced the durations of Rupture/Cauterize and Force Rend/Force Melt to create a more burst-friendly rotation with shorter DoT durations. Additionally, changes to the rage/focus building effects of Hemorrhage/Plasma Blades and Bloodlust/Burning Focus will improve resource management and better sync with the new DoT durations.

Following these Annihilation/Watchman rotation changes, we realize that there is a slight loss in DPS potential and want to take this opportunity to give you all the chance to voice where you would like to see this DPS returned. We will survey these posts in the coming week to assess your perspectives, and implement a DPS buff in the next PTS patch based on your feedback. Take this time to voice your opinions and state your reasoning. You have a chance to affect the rotational evolution of your class.

We look forward to hearing from everyone!

Cheers!

-John


TaitWatson
New PTS Release 16 Apr 2015 | 04.16.2015, 12:33 PM
Hey everyone!

We will be bringing up the PTS today with the first build of Game Update 3.2.1! Character Copy is currently disabled while we do some back end tasks, but I will update this thread once it has been turned on.

We are aiming to have the server opened to the public in the next few hours. Additionally, we have a few threads coming from the combat team for your feedback. Once those are posted, I will open the forums up!

Thanks!

Tait


TaitWatson
Game Update 3.2.1 PTS Class + Combat Changes | 04.16.2015, 12:29 PM
Star Wars™: The Old Republic™ PTS
Game Update 3.2.1


All content and features on the Public Test Server are not final and are subject to change.


Classes + Combat
General
  • While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.

Jedi Knight
Sentinel
  • New Heroic Utility: Ardor. Transcendence no longer requires or consumes Centering, but triggers a 30 second cooldown when activated. This Utility replaces Force Aegis.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.
  • Ardor is now a Masterful Utility.
  • Jedi Promulgator is now a Heroic Utility.
Watchman
  • Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • The Focus building effects of Plasma Blades and Burning Focus can now occur every 3 seconds (down from 4 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).

Sith Warrior
Marauder
  • Relentless has been redesigned: Predation no longer requires or consumes Fury, but triggers a 30 second cooldown when activated.
  • Undying now additionally increases the duration of Undying Rage by 2 seconds.
  • Relentless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.
Annihilation
  • Rupture now deals its internal damage over 6 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
  • The Rage building effects of Hemorrhage and Bloodlust can now occur every 3 seconds (down from 4 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).

Jedi Consular
Sage
  • Noble Sacrifice has been redesigned: Noble Sacrifice now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
Seer
  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Healing Trance has been slightly decreased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Noble Sacrifice effect of Resplendence has been redesigned: Per charge of Resplendence, Noble Sacrifice now restores and additional 5 Force when activated.
Shadow
Kinetic Combat
  • Cascading Debris can now be channeled while moving.

Sith Inquisitor
Sorcerer
  • Consumption has been redesigned: Consumption now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
Corruption
  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Innervate has been slightly decreased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Consumption effect of Force Surge has been redesigned: Per charge of Force Surge, Consumption now restores and additional 5 Force when activated.
Assassin
Darkness
  • Depredating Volts can now be channeled while moving.
Smuggler
Scoundrel
Sawbones
  • Slow-release Medpac no longer stacks more than once on a target, now offering all of its healing from a single Slow-release Medpac. The healing of a single Slow-release Medpac has been increased, yet the overall healing previously offered by 2 Slow-release Medpac has been decreased.
  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  • Emergent Emergencies now additionally increases the healing dealt by Underworld Medicine by 5%.
  • Puissant Poultices now additionally increases the healing dealt by Kolto Pack n by 5%.
  • The description of Accomplished Sawbones now reflects a single stack of Slow-release Medpac.

Imperial Agent
Operative
Medicine
  • Kolto Probe no longer stacks more than once on a target, now offering all of its healing from a single Kolto Probe. The healing of a single Kolto Probe has been increased, yet the overall healing previously offered by 2 Kolto Probes has been decreased.
  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  • Surgical Precision now additionally increases the healing dealt by Kolto Injection by 5%.
  • Durable Meds now additionally increases the healing dealt by Kolto Infusion by 5%.
  • The description of Accomplished Doctor now reflects a single stack of Kolto Probe.

Trooper
Commando
  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
Combat Medic
  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.
  • The healing dealt by Med Shot has been reduced.
Gunnery
  • Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).

Bounty Hunter
Mercenary
  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
Bodyguard
  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.
  • The healing dealt by Kolto Shot has been reduced.
Arsenal
  • Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).


AlexModny
PVP que level breakdown | 04.16.2015, 10:33 AM
Quote: Originally Posted by SithTyre View Post
I am sure if this has been addressed before, but there is still a disparity in the grouping levels of PVP. To my understanding, there are three:
-level 60
-levels 30-59
-levels 10-29
Can you look at data and seriously consider making them:
-level 60
-levels 50-59
-levels 30-49
-levels 10-29

I know you lean towards the larger group bracket of 30-59 because then there are more players to fill ques, but really even with bolster, a level 30 gets crushed by the level 50s. Many won't even log into pvp in the middle bracket because of this. No level 30 will jump in there to see the other team with a stacked group of 50s. The bolster helps even the playing field, but without the various specialized skills and abilities you get ROFLPWND.

Thanks, oh and let's get some more sweet unique particle effect weapons!
Hey SithTyre, thank you for the suggestion. I made a post previously about Warzone Brackets you can find here. Hope this helps the conversation and looking forward to y'alls feedback!

Cheers!
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