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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


CommunityTeam
Maintenance: October 6, 2020 | 10.06.2020, 07:47 AM
Hi,

All SWTOR servers are once again available!

Thank you for your patience.


DanielSteed
Claim Your Free Mini-pet to Celebrate the Star Wars™: Squadrons Launch! | 10.02.2020, 12:47 PM
Hey everyone!

In honor of the launch of Star Wars™: Squadrons, players can receive their own Vanguard Squadron inspired mini-pet in The Old Republic starting October 20. Full details can be found in this article!


DavidStaats
6.1.4 Conquest Feedback | 10.02.2020, 11:27 AM
Hi all!

As I mentioned last week, there was an additional pass on Conquests for 6.1.4 we were performing. We have this ready to go now, so I would like to take this opportunity to go over what it entails.
  • Almost every objective across the board has seen a shift up in points.
    • This will bring values for Objectives such as Defeat Enemies back up to around where they are on our Live server (more on this below), while also further increasing specific high effort and time Objectives.
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily Repeat).
  • Starfighter: Bomber/Gunship/Scout/Striker Pilot are now available during all Conquests.
    • Starfighter: Bomber/Gunship/Scout/Striker Pilot Eternal will remain available only during Total Galactic War and Clash In Hyperspace.
  • Starfighter: <Ship> Pilot Eternal has been updated from requiring 5 battles to only requiring 1.
  • Missions: Story Time is now also available in the 71+ Level Bracket.
  • Missions: Heroic is now only available in the 10-49 Level Bracket (change from 10-49, 50-70, 71+) and is now an Infinite Repeat (change from Daily Repeat).
  • Many “Complete [WEEKLY] Mission” Objectives are now Daily Repeat, allowing multiple characters per Legacy to complete them.

Objective Point Increase
This point pass lifted almost all point values across the board up for all content types. Our intention here was to bring a little more parity of point values between 6.1.2 and 6.1.4, while also maintaining our desire to reward high complexity and time intensive activities.

We will again use the demonstration of running through two Daily Areas; CZ-198 and Yavin 4, and once again going off the assumption that while running this we will accomplish Defeat Enemies, Defeat Enemies 2, Mission Complete, and the Weekly Mission.

The following demonstrates values without any bonuses added to them, and are subject to change.

CZ-198 Daily Area
  • CZ-198: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • CZ-198: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • CZ-198: Mission Complete is worth 2,000 points (no change from 6.1.2)
  • CZ-198: Weekly Mission is now worth 4,300 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 11,300 Conquest Points

Yavin 4 Daily Area
  • Yavin 4: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • Yavin 4: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • Yavin 4: Mission Complete is now worth 2,000 points (no change from 6.1.2)
  • Yavin 4: Weekly Mission is now worth 10,600 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 17,600 Conquest points

Let’s also take a look at some of the other changes coming up for multiplayer content, and how those changes can affect your day-to-day play with them. For this example, let’s look at a day of Galactic Starfighter and assume that we will complete Conquer the Skies, Dominate the Stars, <Ship> Pilot, and Achiever.

Galactic Starfighter
  • Starfighter: Conquer the Skies is now worth 2,500 points (up from 600)
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily) and worth 4,700 points (up from 3,000)
  • Starfighter: <Ship> Pilot is now worth 14,500 points (up from 5,800)
  • Starfighter: Achiever is now worth 48,450 points (up from 4,000)

The following assumes we are not in either Clash In Hyspace or Total Galactic War, and have a 60% win rate over 5 matches.

Total prior to 6.1.4: 6,000 Conquest points
Total with 6.1.4: 59,400 Conquest points

There have been some great discussions and suggestions for what you all would like to see with Conquests in the future, such as adding more planets to each Conquest and adding additional Conquest objectives and options. We will continue to consider these as we move forward, and thank you for the great thoughts.

We encourage everyone to hop onto our PTS and give any additional feedback you may have regarding our latest update, and hope you enjoy Conquest with 6.1.4!


CommunityTeam
Maintenance: October 6, 2020 | 10.02.2020, 09:41 AM
Hey everyone,

We will be taking all servers offline for back-end maintenance on October 6, 2020.

Details:
DATE: October 6, 2020
TIME: 6:00AM - 7:00AM PDT (1300 - 1400 UTC)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


CommunityTeam
chat bug | 10.01.2020, 07:16 AM
Hi folks,

As previously mentioned, I'm keeping you updated on the chat issue you all encounter.

The issue is now fixed. Please do let me know if your issue still persists afterward.


CommunityTeam
chat bug | 10.01.2020, 05:57 AM
Hi folks,

Thank you for the different reports concerning the chat issue you encounter.

Our team is currently looking into it. I'll update you when I have more information.


CommunityTeam
Satele Shan Server crashed. | 09.28.2020, 10:30 AM
Hi all,

The Satele Shan server is once again available! Thank you for your patience.


CommunityTeam
PTS up? | 09.28.2020, 09:30 AM
Hi all,

For those you encounter the issue with the PTS patch, we invite you to follow those troubleshooting steps:
  1. Close the launcher
  2. Go to the install folder (i.e. C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic)
  3. Delete retailclient_publictext.version
  4. Launch the launcher. It will download the missing PTS files.
Let us know if you are still experiencing it.

Thank you for your patience while the team worked on this issue.


EricMusco
PTS up? | 09.25.2020, 05:55 PM
Hey folks,

Gonna take a bit more then just a quick fix to get things corrected for PTS so it will remain offline through the weekend. We'll swing back on Monday with a status update. Thanks all.

-eric


EricMusco
PTS up? | 09.25.2020, 03:52 PM
Hey all,

PTS is up but there is a potential issue with the patch (which is why you are seeing the error message). We are seeing if we can resolve before the weekend. I will let you know where it lands.

-eric


DanielSteed
New Augments in 6.1.4 - Feedback | 09.25.2020, 10:41 AM
Hey everyone!

I have two quick updates for you regarding Augments on PTS. The vendor selling these Augments (just for PTS purposes) can now properly be found on the Fleet. Look for the Spoil of War vendors Takanna and Nitoo. Secondly, we have adjusted the crafting material requirements for the new CM-1337 Augments. The new cost per Augment is:

- 14 RPM-13 (down from 25).
- 7 OEM-37 (down from 15).
- 5 Legendary Embers (this material remains unchanged).

While the material requirements have changed, we are planning to keep the drop chances the same as outlined in the initial post by Chris Schmidt. Let us know your thoughts!


DavidStaats
6.1.4 Conquest Feedback | 09.25.2020, 09:04 AM
Hi all!

I wanted to take a moment and give another update regarding 6.1.4 and Conquest.

As Chris mentioned yesterday during our Live Stream, live-service game systems changes are based on data we see regarding how everyone is interacting with the system, our own hypothesis, and a dialogue with all of you! We believe the dialogue portion is a critical part of this process, and is one of the driving reasons we took our 6.1.4 Conquest updates to PTS. We want to thank you for all of your input, and encourage you to continue having a conversation with us!

We have continued to iterate on what the 6.1.4 Conquest system looks like based on the above process, and I would like to share with you some updates we are making which you can expect to see coming in an upcoming PTS patch:
  • The planetary restrictions for <Planet> Defeat Enemy Objectives and <Planet> Heroic Missions Objectives have been removed.
    • This should once again function how it does on our live server, restricted only by Level Brackets (so for example, a Level 25 character will not have Defeat Enemies for Mek-Sha)
  • The restriction on Defeat Enemies 2 has been removed from the 50-70 and 71+ Level Brackets, and will continue to function as it does on our live server for characters of all levels restricted only by Level Brackets.
  • Defeat Enemies, Defeat Enemies 2, and Heroic Missions have had their points increased.
    • Defeat Enemies is now worth 1200 Points (up from 750)
    • Defeat Enemies 2 is now worth 2400 Points (up from 1650)
    • Missions: Heroic is now worth 1550 Points (up from 850)

This was just the first step in a larger and more robust PTS update we are currently working on which wasn’t quite ready for this PTS patch. We will provide further information once it’s ready to go!

We encourage you all to continue this conversation with us by heading to PTS and providing feedback! We are still interested in the following points:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!


CommunityTeam
Pragmatic master bugged armor? | 09.24.2020, 07:06 AM
Hi all,

Thanks for pointing that out.

I've informed our team that the bug on the Pragmatic Master's Breastplate is back. I'll update you when I have more information from them.


CommunityTeam
SWTOR Launcher States login service is currently unavailable | 09.23.2020, 12:58 PM
Hi folks,

The Connectivity issues have been resolved. You can now log back into the game.

Thank you for your patience.


CommunityTeam
Cant log in? | 09.23.2020, 12:57 PM
Hi all,

The connectivity issues have been resolved. You can now log back into the game.

Thank you all for your patience.


CommunityTeam
SWTOR Launcher States login service is currently unavailable | 09.23.2020, 10:43 AM
Hi all,

Our team is aware of the login issues you all encounter. We're currently looking into it.

I'll update you when I have more information.


CommunityTeam
Cant log in? | 09.23.2020, 10:27 AM
Hi folks,

Thanks for the report concerning the login issue.

Our team is currently looking into it. I'll update you when I have more information.


DavidStaats
6.1.4 Conquest Feedback | 09.23.2020, 09:25 AM
Hi all!

First and foremost thank you all for the feedback!

Here are some of the major points of feedback I am seeing:
  • Feedback regarding locking Planetary Heroic Objectives to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding locking Planetary Defeat Enemies to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding solo based Objectives being overly reduced.

Our goal with locking Heroic and Defeat Enemy objectives to their planets was two fold; we wanted to create some variability to Conquests from week to week, while also working to streamline the increasing number of Objectives a 71+ player has.

Our Objective balance goal is to bring the points a player can obtain per minute more in line across all Objectives. Unfortunately this means that some of the more accessible and easy to complete objectives had to have their points reduced. One of the main points of feedback regarding point reduction we are seeing is directly related to the Defeat Enemies objectives.

We are discussing the above feedback and considering options for our 6.1.4 release of Conquests.

Again, thank you all for the continued feedback!


CommunityTeam
Steam Subscription Issue | 09.23.2020, 03:06 AM
Hi KratosCv,

Thank you for reporting this issue with your subscription.

Our team is currently looking into it. I'll update you when I have additional information.


DanielSteed
Welcome to the 6.1.4 PTS! | 09.22.2020, 01:54 PM
Hello everyone!

Today we put up a new PTS phase. In this players can experience the Feast of Prosperity event, Conquest changes, and more.

Feast of Prosperity

The Feast of Prosperity event features new Daily Missions, Weekly Missions, and mini-game activities that you'll be able to participate in on PTS. You'll also have access to an introductory Mission, where you’ll meet Gaboorga the Abundant and Duuba the Magnanimous, the founders of the Feast, and learn a little more about them and their ambitions. When the event reaches the live servers, a new Story Mission will unlock every week, but on PTS, you'll just get a peek at the introductory story mission. The rewards are not currently set up for the event, so don't be alarmed if you don't see any. We encourage you to check out the dailies, weeklies, and mini-games and provide your feedback in the thread below.

Feast of Prosperity Feedback Thread

Conquest Changes

After reviewing the Conquest values from Game Update 6.1.2, the team saw an opportunity to improve the overall experience for players. While there was a large increase in the number of Objectives a player could complete, there was an overlying point discrepancy, and the difficulty versus points ratio was off balance. This the easiest Objectives more appealing while turning players away from harder content. The goal with this round of changes is to make Conquest points reflect the time invested in completing Objectives.

Conquest Feedback Thread

In addition to these feedback threads, here are a few other changes available for testing on the PTS.

Augment Feedback Thread
Anti-Toxicity Feedback Thread
Guard Change Feedback Thread
Known Issues

Let us know your thoughts!

Star Wars: The Old Republic > English > Developer Tracker