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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


JesseSky
no more black hole comms in story EC? | 10.26.2012, 09:32 AM
So let me step in here and explain why these changes were made and what we'll be doing to improve the current situation.

When Explosive Conflict was released, it was stuffed full of Black Hole Commendations in all difficulty modes, which was not actually intentional. For some guilds, this setup heavily incentivized running a single Operation twice every week to maximize their accrual rate. For other guilds, this made the prospect of attempting hard mode risky and inefficient compared to sticking with story mode. It was awkward and puzzling, but it sort of worked, so we left it as is.

With the balance adjustments to Explosive Conflict in 1.4, we took the opportunity to correct the loot packages. Story mode is intended for players who want to run Operations in a more relaxed atmosphere; it's not meant to replace or bypass hard modes, but it should offer incentives that smoothly segue into the higher difficulties. Unfortunately, we erred on the low side with those incentives and failed to communicate the changes for 1.4. We apologize for the oversight.

So here are the changes you'll be seeing in 1.4.3:
- Increased Black Hole Commendations granted by [WEEKLY] Galactic Operations from 8 to 15.
- Increased Black Hole Commendations granted by [WEEKLY] Galactic Crisis Points from 8 to 20.
- The final boss of Terror From Beyond now drops additional Black Hole pieces in story mode. (+2 in 8-man, +4 in 16-man)
- The final boss of Explosive Conflict now drops additional Black Hole pieces in story mode. (+2 in 8-man, +4 in 16-man)

The key here is that guilds running story mode aren't forced to play it safe every week, but it's perfectly valid if they'd like to. The weekly missions should provide a good avenue for guilds gearing up for the recent hard modes, especially with the upcoming addition of Campaign Armorings to the Black Hole vendors in 1.5. It also makes more sense - Operations should be the best source of gear commendations regardless of difficulty mode.

As for nightmare mode Karagga's Palace, the commendations were actually removed as a side-effect of migrating the chests out in favor of putting loot directly on the bosses; however, the updated boss loot did not make it into 1.4. In 1.4.3, the commendations will be migrated to the weekly mission, and the vanity items will be moved directly onto the bosses:

- [WEEKLY] Deadly Operations now grants 10 Black Hole Commendations.
- In nightmare mode, the Dessler Turbo is now guaranteed to drop directly from Karagga the Unyielding.
- In nightmare mode, most bosses in Karagga’s Palace now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.

One of our top priorities for future updates is to shape the endgame gear progression into something more coherent. We’ll also be working harder to keep a dialogue open with you guys. Good hunting!


CourtneyWoods
Community Round-Up: October 25th, 2012 | 10.25.2012, 03:17 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate threads, events, or discussions about SWTOR for next week's blog.

You can also PM me any nominations as well!

As a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums or for popular community concerns or issues. We’re looking for suggestions of fun, interesting, and productive threads that highlight the community and its creations and activities. Submissions that don’t meet the guidelines will be removed.

Thanks for staying on topic!


CourtneyWoods
The Cartel Market is now on the Public Test Server! | 10.23.2012, 11:49 AM
Players can now log into the Public Test Server and view the new Cartel Market! You can use the Cartel Market check out the pets, vehicles, XP boosts, and more!

Read more


CourtneyWoods
Companions 101: Kira Carsen | 10.23.2012, 08:33 AM
Hey everyone,

Please share your favorite Kira moments in here! Also feel free to suggest your favorite companions to be featured in our next Companions 101 blog.

May the Force be with you!


CourtneyWoods
Scheduled Maintenance: October 23rd, 2012 | 10.19.2012, 12:30 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, October 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/10PM AEDT). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 23rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/10PM AEDT)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


AmberGreen
EC SM question | 10.19.2012, 10:10 AM
Hello there! We've investigated your posts with regards to Probe Droid Cleave during the Colonel Vorgath encounter and have modified the patch note accordingly:
  • The area of effect has been removed from the Probe Droid’s Cleave, and it will now only target individuals
Additionally, we have modified the other note about this Story Mode encounter to clarify it further:
  • Colonel Vorgath's enrage timer has been increased to 4 minutes 30 seconds. The enrage timer for the Minefield is unchanged.
We apologize for any confusion. Thank you very much for your reports and understanding!


CourtneyWoods
Community Round-Up: October 19th, 2012 | 10.19.2012, 09:14 AM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

You can also PM me any nominations as well!

As a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.

Thanks for staying on topic!


CourtneyWoods
Free-to-Play Preview #1 | 10.17.2012, 10:07 AM
Today we are excited to release our first episode of the Star Wars™: The Old Republic™ Free-to-Play Insider Preview. This new video series is your window into the latest news and information on the new Free-to-Play option coming to The Old Republic™ this Fall. The first video provides insight into the features offered to Free-to-Play players and Subscribers. Take a first look at the new Cartel Market as well as get answers to some of the most commonly asked questions about the Free-to-Play option. Check out the video and let us know what you think – we’ll be watching for your feedback in the forums, online and on Facebook.

Watch now


AmberGreen
Subscribers have to use cartel coins to equip purple gear? | 10.17.2012, 08:58 AM
Hello everyone! The incorrect tooltip for Item Equipping on this page has been corrected to properly reflect that subscribers will not experience a change to their ability to equip Artifact quality items. We apologize for any confusion the error may have caused.


CourtneyWoods
See how many Complimentary Cartel Coins you can claim! | 10.16.2012, 10:16 AM
BioWare and LucasArts are excited to announce a new Cartel Coin Ledger page on www.StarWarsTheOldRepublic.com. This new web page is located on the left hand navigation bar within the “My Account” section. It gives you a detailed list of all the Complimentary Cartel Coins you could potentially receive at the launch of the Free-to-Play option!

Read more


CourtneyWoods
Star Wars™: The Old Republic™ Encyclopedia | 10.15.2012, 03:17 PM
BioWare and LucasArts are excited to announce that the Star Wars™: The Old Republic™ Encyclopedia from DK Publishing is now available for purchase. Step into The Old Republic™ universe through the pages of this stunning and detailed encyclopedia. Discover the ancient secret tombs on Korriban, confront the galaxy’s most lethal aliens, and learn about the true origins of the Jedi and Sith – and their eternal struggle for the fate of the galaxy.

Read More


CourtneyWoods
UPDATED - Scheduled Maintenance: October 16th, 2012 | 10.12.2012, 03:27 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on Tuesday, October 16th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEDT). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Please Note: maintenance has been extended two hours longer than our original post on Friday.

Scheduled Maintenance

Date: Tuesday, October 16th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEDT)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Community Round-Up: October 12th, 2012 | 10.12.2012, 03:02 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

Feel free to PM me any nominations as well!

As a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.

Thanks for staying on topic!


CourtneyWoods
Servers Unavailable in the NA and EU Regions [updated 2:12PM CDT] | 10.12.2012, 09:08 AM
UPDATE 2:12PM CDT: The servers are now available! Thank you for your patience!




UPDATE 1:05PM CDT: We are working to make the servers available again as soon as possible, but have no ETA at this time. We will update this thread as soon as new information is available, or in an hour at the latest.

UPDATE 12:05PM CDT: Thank you for your continued patience. NA and EU servers remain offline, and we have no ETA for when they will be available. We will update this thread again within an hour.

UPDATE 11:10AM CDT: We still have no ETA for when the servers will be available again. We will update this thread again within an hour.

Original message:
We are currently investigating issues that have caused a number of servers in the NA and EU regions to become unavailable.

We have no ETA for when the servers will be available again at this time, but we will update this thread with new information as it becomes available.

To check the status of your server, visit the Server Status page.

Thank you for your patience. We apologize for the inconvenience.


CourtneyWoods
Game Update 1.5: HK-51 Activated is on Public Test Server! | 10.11.2012, 10:47 AM
Game Update 1.5 is now on the Public Test Server (PTS) bringing with it new missions and an exciting new companion!

Read More


AmberGreen
Cademimu Crash | 10.11.2012, 09:02 AM
Hello there! Crashing to desktop while taking the taxi in Cademimu is on our Known Issues list. If you experience this bug, please note that you're able to get right back into the Flashpoint upon logging in. We are currently working to ensure a fix in an upcoming patch and appreciate your understanding.


CourtneyWoods
Meet the Developers: Jesse Sky | 10.09.2012, 03:02 PM
Hello everyone,

Please discuss this week's Meet the Developers: Jesse Sky blog in this thread!

If you have any questions for Jesse, please ask them here. In the near future, we'll have some answers from him for you!


Update 10/16: Hello everyone! Here are answers to some of the questions you had for Jesse! Thanks for participating in our first Meet the Developers feature - you can expect to see more of these in the future!


Q: With an Art History degree, how did you get into the role of a gaming developer? Do you have an additional qualification which enabled you to get into that position or was it purely from interest?

Jesse: When we interview a design candidate, college degrees are footnotes compared to your gaming pedigree, especially published games, mods, and independent projects that you've worked on. Looking around the studio, I can tell you that I work with many of the most talented people I've ever met, but I'd be hard-pressed to remember what they studied in college. I can, however, tell you what games they worked on, and which games vacuum up their free time. Knowledge, passion, and professionalism usually shine through pretty clearly during conversation, and everyone has a unique story about how they broke into the industry.

In my case, I was selected for an interview after winning a module-building contest for Neverwinter Nights, and I happened to have thousands of hours logged in MMOs going back to the 90s. That got me a junior design position. I've been playing and building games since before I can remember – it's about the only consistent hobby I've had, since my interests range pretty widely. Game scripting is what got me into web development, game artwork is what got me into art history, and I even worked in a high-energy physics lab after being inspired by a certain crowbar-wielding physicist. If you're interested in game design, a degree can help you, but your qualifications are only really proven once you're in the door. Every development project is a learning experience, so the real test is how willing you are to learn and grow.


Q: Have you been surprised by the shortcuts and tricks and such that allow groups to skip large amounts of trash and/or bosses? Is skipping trash mobs something you agree with and go along in groups?

Jesse: In my experience, skipping trash carries a risk of making wipe recovery a lot more painful, so I don't really have a strong opinion about whether we should take strict measures to prevent it. It only really annoys me when groups go to ridiculous lengths to avoid a few seconds of combat, because at some point it becomes self-defeating. When I see a group doing that, I just start pulling encounters to save us the headache.

My preference would be to provide more incentives to engage trash. For example, in Terror From Beyond, all the trash has a chance of dropping Artifact-quality crafting mats, and one specific encounter drops a hefty amount of credits. So that's the sort of thing we're looking to do more often, but philosophically we've also gravitated toward tighter play-spaces and less trash overall.


Q: Are you ever worried that by constantly trying to challenge the top tier of players with Operations and Nightmare Mode that you are excluding the more casual players from some of the content you feel most proud of?

Jesse: I don't think the two things are at odds, but I can understand the frustration. Obviously we have story mode, but I'm not yet happy with where it fits into our itemization scheme. There are incentives, but they're not immediately obvious. As we move forward, we're going to be doing a lot of work toward expanding and clarifying our endgame so that the progression feels more logical. We're planning a lot of improvements to go along with the level cap increase, both for casual players and the top tier guilds. That includes more diversity in the content and the rewards offered by the endgame.


Q: Any update on plans to convert the non-HM Flashpoints to HM versions? Will there be more Tier 2 Flashpoints?

Jesse: We will be creating Hard Modes for all of the Flashpoints that do not have Hard Modes yet. That's something that I'm personally very excited about. As for Tier 2, the Group Finder categories will be reconfigured with the level cap increase so as not to split the Flashpoint queue into two populations. I think the challenge posed by Lost Island has offered a lot of entertainment, but it's also a PUG-killer that doesn't fit into a random mix very well. The newer Hard Modes will be balanced for a more consistent experience, both in terms of difficulty and length, and that should help keep queue times in check.


MattBoudreaux
So in 1.4 do we get to put our hoods down? | 10.09.2012, 09:14 AM
Hood up and hood down is still in the works. Unfortunately, it requires a few changes to our art pipeline and reprocessing those assets by the artists. The team has been hard at work on our upcoming content, and priorities put hood up/down on the back burner just a bit, but it's still on the To Do list and we are still very much aware of the demand - by developers and players alike!


CourtneyWoods
Scheduled Maintenance: October 9th, 2012 | 10.05.2012, 01:32 PM
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, October 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 9th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Community Round-Up: October 4th, 2012 | 10.04.2012, 02:50 PM
Hey everyone!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

You can also PM me any nominations or events you would like highlighted for next week!
Star Wars: The Old Republic > English > Developer Tracker