Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Scheduled Maintnenance: Servers Available | 04.15.2013, 09:27 AM
On April 16th, all game servers will be unavailable as we perform scheduled maintenance. Patch 2.0.0b will be implemented during this downtime. Details are as follows:

Date: Tuesday April 16th, 2013
Duration: 2 hours
Time: 3AM PDT (10AM GMT) - 5AM PDT (12PM GMT)

Patch Notes

Crew Skills
  • Reverse Engineering certain color crystals will no longer provide an error message.
  • Advanced Crew Skill training is no longer required to Reverse Engineer color crystals of any type.

Note: For more details about these changes, please visit this post.
  • The effect of Bolster on empty item slots has been decreased.
  • Due to itemization changes, Expertise has been removed from all War Hero and Elite War Hero pieces except for weapon crystals.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Lag | 04.14.2013, 01:28 PM
We've resolved problems that were causing Red Eclipse performance issues. Thanks for your patience.

2 Bugs with 2.0 | 04.14.2013, 01:16 PM
Hi Mhorlok,

The first bug you point out was added to the Known Issues a couple of days ago. We plan to fix it with Patch 2.0.1.

With regards to the second issue, can you please give a bit more detail about what you're reporting? Is this just a problem with the tooltip (just a text issue saying that you need Aromormech), but Cybertech is able to Reverse Engineer as intended? Or are you unable to actually Reverse Engineer them, and do you get an error?

Thanks for your reports!

Lag | 04.14.2013, 11:37 AM
Hey everyone,

We are currently looking into these issues. Will update you when we have more information.

Digital Expansion: Rise of the Hutt Cartel is Live | 04.13.2013, 09:35 PM
We’re thrilled to bring you the first Digital Expansion: Rise of the Hutt Cartel, available today, April 14, 2013. This Digital Expansion brings exciting new content to Star Wars™: The Old Republic™ including the new planet of Makeb, a new level cap of 55, and an epic storyline with fully-voiced cinematic conversations. Plus, you’ll discover exciting new technology devices, Macrobinoculars and Seeker Droid, which unlock valuable rewards and additional story-driven missions.

Read More

Armstech green augments bugged... Take 24 min to make! | 04.12.2013, 07:02 PM
Hey there! There's definitely a bug here and we're already working on it! Please watch an upcoming patch and the Known Issues for updates.

Expac Release time for the 14th. | 04.12.2013, 06:28 PM
In order to grant everyone access to Rise of the Hutt Cartel, we have to take the servers down for a little while. It's not a switch, unfortunately. I've posted details about when access will begin here.

"Insufficient Skill Level" *** BW? Atifice new color cryst RE | 04.12.2013, 05:56 PM
When I last posted here I told you that I would let you know about when this will be fixed, so I'm back! We will be implementing a fix for this bug with Scheduled Maintenance on Tuesday, April 16th. Additionally, we're removing the Advanced Artifice Training requirement from Reverse Engineering and crafting all color crystals.

The Star Wars: The Old Republic Community Cantina Tour Arrives in Los Angeles | 04.12.2013, 04:01 PM
Hey everyone,

We have announced the details for our Community Cantina Event in Los Angeles, CA. See you there!

Dreadseed/Star Forager | 04.12.2013, 03:40 PM
Quote: Originally Posted by Anysao View Post
Perhaps the rest of the parts are dug up with Seeker droids after te quest chain? That could be interesting...
That could be interesting indeed...

Maybe there's something to those treasure chests in the sky after all...

[BUG] cant buy Conqueror War Leader's Shield | 04.12.2013, 03:28 PM
Hi there! I wanted to let you know that we're aware of this, have a bug in about it, and we'll get it fixed in an upcoming patch.

Did the TTK..... Just get shorter? | 04.12.2013, 02:58 PM
Quote: Originally Posted by Jaiyne View Post
That doesn't explain what we're experiencing at all...

You should maybe take a look at wonky stats like this one
We are still actively investigating time to kill and I will give you more information as I have it. This is just one thing that we noticed we had mis-noted in our patch notes and it seemed like a logical place to point out the correction.


Is act 2 of the inquisitor storyline a bad joke? | 04.12.2013, 02:54 PM
Hey everyone,

I want to step in and remind y'all that while it is totally okay to critique story in our game, there is a big difference between constructive criticism and making personal attacks against a developer. We encourage you to keep giving us valuable feedback on story in The Old Republic, but please do not cross the line and make personal attacks. It is against our Forum Rules to call out players in a negative manner and this goes for developers as well. Users who continue to make personal attacks will be actioned accordingly.

Thanks for your understanding!

Purchasing Temporarily Unavailable | 04.12.2013, 02:53 PM
This has been resolved! Thank you.

Did the TTK..... Just get shorter? | 04.12.2013, 02:49 PM
Quote: Originally Posted by SpaniardInfinity View Post
On the note of TTK, for anyone that has gotten the Level 55 PvP gear, what is your healing from expertise bonus? On the PTS it was only 21% for me in full Conqueror -- the patch notes explicitly say you are supposed to have 35%. If that issue hasn't been resolved, well, that may be why TTK is low.
I wanted to pop in and clarify as we actually had some things noted incorrectly in our patch notes. Here is the rundown:

TLDR - Expertise cap for healing is now 20%, up from 15% (was incorrectly listed as 35%). The Trauma healing effect is now 35%, up from 30%

Diminishing returns on Expertise was removed for healing, however the cap was supposed to be listed as 20%, not 35%. You will notice that this cap is UP 5% from what it was pre-2.0. On the other side of this, another change which was not noted is that the Trauma effect in PvP (the effect which reduces healing) was actually increased from 30% to 35%.

What this will mean in PvP is that players wearing Expertise gear would technically see no change in their effective healing. However, players who are wearing little or no expertise gear would see their effective healing lowered.

We have gone ahead and corrected those errors on the patch notes, we apologize for any confusion that caused. I hope that clears things up.


lol bolster | 04.12.2013, 02:48 PM
Hey everyone,

Our combat and PvP teams have been hard at work addressing the issues of naked Bolster and the itemization issues attached to it (like War Hero gear). Here is some very detailed information on everything we are going to be doing to address these concerns right from Alex Modny. If you want the basic info here is a quick synopsis, read on for the full debrief:

TLDR: Going into a Warzone completely naked will now be worse than wearing gear. War Hero and Elite War Hero gear is viable again.

Quote: Originally Posted by Alex Modny
Naked Bolster
  • The main change being made to Bolster is how it treats item slots with no items in them aka the naked bolster. If there is a slot without an item in it, that slot will only be bolstered a portion of what placing an appropriate item in the slot would. This will remove the naked bolster situation. Being Naked in a PvP area will now be much worse the further you go up the PvP progression.
  • In addition to these changes we fixed many underlying bugs in the Bolster system and tweaked some numbers to make Bolster give a little less stats than it does currently. We also corrected an issue where relic slots were being treated in our system as expected to give out more Main Stats than they were. This caused relic slots to be overly valued in adding to your DPS stats when mostly they add Endurance and a Proc. All of these changes should pretty much squash out Naked Bolster as being undeniably better than any set of gear. There might be cases where Naked is ever so slightly worse but that is usually a case of the equipped gear being not so great for PvP. If you see players in PvP playing Naked from now on you should expect them to be underperforming stat wise and over performing cojones wise.

Elite War Hero
  • War Hero and Elite War Hero (referred to as WH and EWH from here on out) gear is now better! It is no longer worse than Naked Bolster. The reasons why WH/EWH had less stats and were worse than old Bolster is because it is ‘old’ gear and this ‘old’ gear used a different stat budget where it got its stats from. This ‘old’ stat budget (which isn’t used in 2.0) accounts for Expertise into the budget (Partisan and Conqueror do not) meaning they were lower in Main, Secondary and Tertiary stats to account for the Expertise the items had. This will be removed and the stat budget the Expertise was taking be refactored into the Main, Secondary and Tertiary stats. The net result is WH/EWH will have no Expertise and increased stats, but Partisan will still be better than it. The ranking you will see in effectiveness is WH < EWH < Partisan < Conqueror.
  • However, we have an issue with this conversion, the Expertise crystal in the WH/EWH weapons. Because this crystal is used in Partisan and Conquer and the system is unable to edit based on condition which item the crystal in the WH and EWH weapons still have Expertise. It is recommended that you replace this Expertise crystal with PvE crystals. We apologize that we weren’t able to fully take all the Expertise off the WH/EWH and that some players will lose customization, which is very important to us and to you.
  • Older PvP Gear (Battlemaster, Champion, Centurion, Recruit, and Recruit Mk2) did not receive this free upgrade conversion. At this point in the SW:TOR item progression, these items are simply out of date with the current power level and are not recommended for use.
  • There is a very important note in regards to how the bolster system handles mixing expertise and non-expertise mods on a single item: The short answer is, you shouldn’t do it. The longer answer is, players are much better off than when they decide to make an item a PvP-focused item, they replace all of the mods inside it with expertise mods. The bolster system handles “PvP” items slightly differently than “PvE” items, and putting even a single expertise mod inside an item tells the bolster that the item is a “PvP” item. The result of this situation can be less than ideal for a player in either content channel, and certainly isn’t working as well as we intended. We continue to discuss fixes to this particular issue, but players can work around the problem by making sure they are either pure PvE items or pure PvP items. Note: This is only with mods on a per item basis, mixing different items on a full character is fine.

Gear vs. Skill
  • Pre-2.0 PvP was all about your items. Being ‘the best’ meant you had EWH with augments and no one could touch you. This situation was unfortunate because it made the PvP game too harsh on the ‘have nots’ and made the grind to EWH much more bitter because of getting your face pushed in the mud day after day. The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players. In 2.0 we don’t want to totally get rid of PvP gear progression, we still want a gear gap but we want to tone down how overpowered the top tier gear is versus the lower PvP gear so that the moment to moment gameplay is more enjoyable. We want everyone you group with to be contributors from a gear standpoint (them not responding to “inc grass 3” calls or not throwing you the Huttball when they are immobilized is something we can’t help :P). We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable. It is a balance act, sometimes it will slide too far on one side or the other and we will correct it but this methodology, the balance between skill vs. gear, will result in the most healthy PvP game and community possible for the long term.
P.S. Thanks DarthOvertone for making us laugh during this tribulation.
Our current plan is that you will see all of these changes after our scheduled maintenance on Tuesday, April 16th. Note that these changes are NOT to address the time to kill issues. We are still actively investigating that and will get back to you as soon as we have more information.


Comms cap way too LOW | 04.12.2013, 02:40 PM
Quote: Originally Posted by skitzogreg View Post
They're taking the weekly cap off.
I was just about to pop into this thread and point you all to Jesse's post. skitzogreg beat me to it. But yes, we're removing the cap.

Rise of the Hutt Cartel Maintenance: April 13-14 | 04.12.2013, 02:38 PM
Quote: Originally Posted by LincolnAlphaZeta View Post
Small nit : Maint should end April 14, not April 4.
Oops! Thank you. Fixed.

Purchasing Temporarily Unavailable | 04.12.2013, 02:18 PM
We are currently experiencing issues preventing players from making any purchases through the website. This includes purchases for Cartel Coins as well as the Digital Expansion. We are working to resolve the issue as soon as possible and apologize for any inconvenience.

Developer Update: Macrobinoculars and Seeker Droid | 04.12.2013, 02:04 PM
Hi everyone! It seems like there's some confusion about how the Seeker Droid works, and it's causing a lot of frustration for you as you are having difficulty progressing your quests. Here's some clarification on how it works, and hopefully it'll make the experience much more enjoyable.

1) You have to move around when you use the Seeker Droid to dig. Repeatedly digging at the same spot will not increase the chances of you finding the quest objective.

2) If you don’t find the objective after using the Seeker Droid, there are indicator circles that appear around your character. The circles will still appear if you dig up random loot, it just gives you a hint on which direction to go to get your quest objective. Depending on how far you are from the objective, the following can appear:
a. Blank red circles - There is nothing within a 30m radius of where you dug. Move to a different spot further away.
b. Green arc - You are within 30m of the objective. Move in the direction indicated within the arc, the objective can be anywhere within that arc.

3) The GSI vendors located next to the GSI terminals sell enhancement items that improve the capabilities of the Seeker Droid. They will increase the search radius and improve the accuracy of the green arc mentioned earlier.

4) The GSI daily quests that use the Seeker Droid mechanic work differently than the main storyline. You have to look for objects in the world that indicate where you should dig. This is explained in the quest tracker and journal entry. In addition, there is a screenshot of the object that you're looking for in the journal.

I hope this information helps. Your feedback is always appreciated, so thank you.
Star Wars: The Old Republic > English > Developer Tracker