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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Something wrong with the login server? | 08.28.2014, 04:30 PM
Thanks to everyone who sent logs! We're still looking into the issues, and I will let you know when I hear anything further.

Maintenance: August 29th, 2014 | 08.28.2014, 02:39 PM
On August 29th, all game servers will be unavailable while we perform maintenance. Patch 2.9c will be implemented during this downtime. Details are as follows:

Date: Friday, August 29th, 2014
Duration: 2 hours
Time: 3AM PDT (10AM GMT) - 5AM PDT (12PM GMT)

Patch Notes

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Ilum not giving double GSF conquest points | 08.28.2014, 01:39 PM
Quote: Originally Posted by buckman View Post
If it is a quick fix, will you guys push it through? Or is it a lost cause since we're a few days into the Conquest?
We're going to put it into 2.9c, which we're applying tomorrow morning.

Something wrong with the login server? | 08.28.2014, 01:01 PM
The team looking into this would like some additional information from you all:

If you're not able to log in through the Launcher (your game doesn't launch at all), we need to see your launcher log, please: <Install Directory>\logs

If you're able to get past the launcher, but get blank server screens, your client log: <Install Directory>\swtor\retailclient\swtor\logs

Please send these logs directly to me in a PM so I can get them to the correct folks! Make sure to indicate which issue you're having.


Circular Signs: Class | 08.28.2014, 12:54 PM
Quote: Originally Posted by ZorakMalor View Post
What about some of the other missing items that are listed as deco's, but can't be found on the vendors?

Imperial and Republic crates, both stacked and single, and the Generator Nodes (Imperial and Republic), Supposedly the source is WZ Comms Vendor.

Ship Computer Imperial and Republic Full... Dark Projects Vendor? Not there my friend, not there.
I'll see what I can find out!

Conquest Exploit Farming - Battle of Ilum (Is it an exploit? Or just boring farming?) | 08.28.2014, 12:01 PM
Hey all,

I brought this to the attention of the team, and discovered that this is a bug - Flashpoint Conquest Objectives are intended to be one-time only, not infinitely repeatable. The only Flashpoint Objectives that can be repeated are the Group Finder ones - and those can only be done when you have the Daily Mission for the Group Finder available.

We will be releasing 2.9c tomorrow morning to address this issue. There will be a maintenance post made later today with the full information.



Something wrong with the login server? | 08.28.2014, 11:42 AM
Thanks for the additional reports. We're looking into this, and I'll update you when I know more!

Circular Signs: Class | 08.28.2014, 10:14 AM
Quote: Originally Posted by Nmyownworld View Post
Thanks for the response, Tait! I appreciate you looking in to it.

I'm looking forward to putting the class signs in my Tatooine Death Match Pit of Doom, once training dummies are available. Until then, the area is the Museum of Archaeological Finds That Probably Shouldn't Be Kept in the Sun.

I used to have a life. Now, I have a Stronghold.
I might be stealing your themes for my Tatooine Stronghold.

Ilum not giving double GSF conquest points | 08.28.2014, 10:05 AM
Hey folks,

We are going to look into this to see what the problem is. Ilum should be giving double GSF Conquest Points.


Something wrong with the login server? | 08.28.2014, 09:25 AM
What servers are you seeing this issue on? Is anyone else having the same problem?

Circular Signs: Class | 08.28.2014, 08:59 AM
Hey folks!

Someone messaged me about this thread, so I looked into it for you. These signs DO come from Class Achievements, however they are currently not hooked up (which is why you don't have them unlocked yet). We are going to get that fixed, but I currently don't know which update it will be in.

Sorry for the confusion!


What Rewards would you like to see for Ranked PvP? | 08.28.2014, 08:21 AM
Quote: Originally Posted by VdFExarKun View Post
I'd like to see something different from season to season for the titles, something like "the Glorious One", "the Deadly One" or "the Brutal One", and that this gives the season its theme like the Glorious Season 3, the Deadly Season 4, the Brutal Season 5 and so on, and that the gear has ofc the same theme like Glorious Helmet or Helmet of the Glorious One etc. "Giradda the Hutt invites all competitive players to the new deadly season 4. May the winner be the deadliest one of all."
Season theming is something we have talked about, mainly with the titles but it can be expanded out to all aspects/rewards as well to give the season a more impactful identify than a number. The current plan is that we'll be starting this trend in Season 3 with reward titles at first. If it takes and y'all enjoy that we could potentially expand the idea out. We are currently having a battle royale internally over which of the names we like best but what would y'all like to see? Something Illustrious or something Ferocious?

Queue on The Harbinger | 08.27.2014, 05:02 PM
At this point in time the log-in issues on Harbinger should be fixed. Thanks!


Queue on The Harbinger | 08.27.2014, 04:24 PM
Hey folks!

We are currently investigating an issue that is causing a queue on The Harbinger. We'll update you once we any further information!


[BUG] not getting conquest points | 08.27.2014, 01:55 PM
Quote: Originally Posted by MillionsKNives View Post
Is this a problem of not getting the points or it not showing as completed in the conquest list? I ask this because all of the quests in those screenshots are repeatable and only require one objective completion to finish, meaning they're all missions with 0/1 objectives.

If you are getting the points then I don't see what's broken here. Since they are repeatable and they only have one objective to complete then they can never show any progress or show completion in that list, otherwise they would not be repeatable. Let's say for a second that it did show what you're implying should be shown, that you have completed the quest and it's at 1/1. But it's repeatable right, so why is it showing as completed? How can I redo the event if it's completed?

In fact, if you were to look at the execution of the events server side that's likely exactly what happens. You complete the event, it becomes 1/1 and you get the points. It then detects that it's a repeatable event and therefore reverts back to 0/1 and shows as incomplete. The user only sees that it's perpetually 0/1 even though they've finished it multiple times, because every time they look at the mission it's either in a state of "you haven't completed the mission" or it's in a state of "you just completed the mission and can now do it again", Both of which are really just two sides of the same coin, namely that the mission is open to be completed again.
What I've seen is that people are completing repeatable objectives, but not getting points every time. This isn't the only instance I've seen of it, so we're taking a look.

[BUG] not getting conquest points | 08.27.2014, 12:46 PM
Hey folks, thanks for the information! I'll make sure we get someone to take a look at this.

guild disband does not work | 08.26.2014, 03:24 PM
Quote: Originally Posted by Zoom_VI View Post
Are you saying having stuff in will stop a disband or that not having stuff stops a disband?
Having stuff in the bank will.

guild disband does not work | 08.26.2014, 01:37 PM
Is your guild bank empty? That will also stop a guild disband.

Wanted: Dead and dismantled | 08.26.2014, 12:57 PM
It's just business.

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Assault on Tython: Major Travik fight | 08.26.2014, 12:12 PM
Hey Everyone,

Thank you for all the information you guys provided and again I apologize for the bug and the failed attempt to fix it the first time. I have just submitted what should be the final fix to get this encounter working correctly. QA still has to test and sign off on it but once that is finished the fix will be in 2.10. I was not able to move fast enough to get this in a build before 2.10 as I was hoping to do but this should clear up any issues once 2.10 hits live.

::exits with a flourish::
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