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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Class Representative Kickoff and Schedule! | 02.20.2014, 10:05 AM
Hey folks,

It is time to fully kickoff the Class Representative Initiative again. In case you weren't around last time we ran it, here is how it works... The elected representative for the specified set of AC mirrors will work in their class forum to establish a set of top 3 issues, in the form of questions. Once submitted, (which happens based on the schedule below) I will work with the combat team to get you answers to your top 3 issues within a week or so. That is the basic rundown of how it works.

One change that we are making this time is the submission schedule. We will be doing one Advanced Class, every other week. I realize this will mean some classes will not get to submit their top 3 for quite some time, but we want to ensure that the Combat team can concentrate on each set of top 3 as they come in, along with their normal workflow. Please note that it will be our goal to increase our regular communication around classes in general.

Here is the schedule (I will be in touch with the Class Reps on the specifics or work to fill the role if there isn't one currently):
  • Marauder / Sentinel - February 28th
  • Powertech / Vanguard - March 14th
  • Mercenary / Commando - March 28th
  • Juggernaut / Guardian April 11th
  • Assassin / Shadow - April 25th
  • Sorcerer / Sage - May 9th
  • Operative / Scoundrel - May 23rd
  • Sniper / Gunslinger - June 6th

Thanks everyone!


GSF Deathmatch: Opportunity to Grief | 02.19.2014, 04:02 PM
Thanks for bringing this up! We are aware, and this will be addressed in 2.6.1.


Announcing End Season 1 Rewards | 02.19.2014, 02:28 PM
Hey folks!

First off, I am glad to see the excitement around the Rancor. I know I have been eager to show everyone what they could expect from our Season 1 rewards!

One of the things I have seen mentioned a few times on the forums since we announced the rewards is that 1500 is too low of a rating for Tier 1. I wanted to let you know that our rewards tiers are based 100% on data, according to the highest earned ratings of our Ranked players. Currently less than 5% of our entire Ranked playerbase is 1500 or above. So although the number may seem low, very few players across all servers have actually attained it!

All the more reason to hop on and work on getting that rank yourself


Tait are you still on target for the PTS ? | 02.19.2014, 01:31 PM
This date is still accurate as of today. If anything changes, I'll let you all know!


Announcing End Season 1 Rewards | 02.19.2014, 01:06 PM
The bounteous and magnificent Giradda the Hutt announces the rewards for Season One!

Read More

Hutt Lore week | 02.19.2014, 10:45 AM
In response to DarthDymond's question... my favorite Hutt in The Old Republic is either Karagga (that hat!) or Szajin.

Here is your lore fact of the day!

Huttball was originally created as a way for poor souls to pay off late debts. There were less rules but still a good amount of carnage.

Bolstered Mods vs. Obroan | 02.19.2014, 09:12 AM
Quote: Originally Posted by L-RANDLE View Post
Ok Tait, here it is.
Thank you. I have passed all of this information along to Combat, and will let you know when I hear back.


Bolstered Mods vs. Obroan | 02.18.2014, 04:33 PM
Quote: Originally Posted by L-RANDLE View Post
If I write a full response with screenshots tonight, will you respond?
I will certainly read it, but I can't promise a response - at least not right away. What I can promise to do is pass along your exact mods/equipment to the combat team so that they can recreate your gear and look at the numbers. This can certainly help us narrow down any bugs in the mods that weren't found during these past few weeks.

2014 Community Cantina Tour Locations | 02.18.2014, 04:05 PM
Hi everyone!

Along with describing Pez in great detail, we promised on our stream last week to give you a list of the locations we have planned for the Community Cantina Tour this year. Below is the list of locations as well as the estimated date time frame for the events. As always, when we are closer to the event we will post a blog with further details for that Cantina Tour - until then these are subject to change!
  • Atlanta, GA - February 28th
  • Boulder, CO - March 21-23rd
  • Boston, MA (PAX East) - April 11-13th
  • Vancouver, Canada - May 23-25th
  • Los Angeles, CA (E3) - June 10-12th
  • San Diego, CA (SDCC) - July 24-27th
  • Cologne, Germany (Gamescom) - August 13-17th
  • Seattle, WA (PAX Prime) - August 30th - September 2nd
  • New York, NY (NYCC) - October 9-12th
  • Las Vegas, NV - November 7-9th
  • Austin, TX - November 21-23rd

We look forward to seeing some of you at these events!

Bolstered Mods vs. Obroan | 02.18.2014, 03:54 PM
Quote: Originally Posted by EzioMessi View Post
1. You say "both gear sets included a Power Crystals. How? Obroan only has Expertise crystals in it, and swappig it out nerfs our Expertise. Or am. I misreading what you said?

2. The issue is not about all the mods. It's just in the MH/OH, where the fact that level 46 blue weapons and PvE weaponse in a 69-63-61 combination get bolstered to full expertise, but because they have a +41 Power crystal, they get +18.86 bonus damage over Obroan, for only a minor loss in other stats. Has this issue been recognized and addressed?
Great questions!

1. That was just poorly worded on my part - the Obroan used its default crystal and the Power crystals were in the non-Obroan sets we used. We tested with two non-Obroan gear sets to get the differentials.

2. This is where the crystal issue I mentioned comes into play. Bolster should be taking into consideration the crystal in the weapon when it adds stats, but it currently isn't and thus the MH/OH are bolstering improperly. This is why you see the bonus damage over Obroan.

Hutt Lore week | 02.18.2014, 03:50 PM
In case that that fact wasn't Hutt enough for you... (I am rolling my eyes at myself right now)

Here's another one!

When the Rakata Infinite Empire conquered the Hutt home world, Varl, Ardustagg the Absolute led the rebellion to free his people.

Is the 45 blue mod use an exploit or legitimate? | 02.18.2014, 03:12 PM
Hi all,

I have been following this and wanted to step in and clarify that we DO NOT consider using the lower level mods an exploit. I have also made a post regarding bolster and these mods here.


Bolstered Mods vs. Obroan | 02.18.2014, 03:09 PM
Hi Everyone,

Over the past few weeks, we have been looking into your reports of lower level mods giving higher stats with bolster than Obroan gear. To test this, we checked the relative power of multiple gear sets against each other, which provides us with our “power differential” between players. We are currently shooting for about a 7% gap between bolstering and default Obroan mods, if you assume the same level of augments.

That said, we tested with a Lethality Sniper and found that there is about a 5% differential between Obroan and the bolstered lower level blue mods. This is with default Obroan mods, so there is some customization potential in the PvP gear that would further improve the gap. Both gear sets included Augments and a Power Crystal. Your results may vary depending on your class and specialization.

Bolster tends to favor pure power as a stat, so the lower blue mods WILL show higher bonus damage values vs default Obroan, which, in turn, grants slightly higher base damages on abilities at the sacrifice of other ratings and endurance. For example, with default Obroan, the Explosive Probe tooltip states it maxes at 3876 damage, while with the blue mods and bolster it tops out at 3915. However, Obroan has better alacrity (+0.06%), crit (+6.22%), and health (+343). In the end (and in a perfect rotation environment), the player wearing Obroan will win a duel.

So what we’re seeing is that, yes, if you’re willing to sacrifice other stats for damage output, these mods can be optimal for your play style. This is not our final design implementation and we are going to continue looking at the balance between default Obroan and bolster. However, we are currently okay with where it is, even being a bit less than the target. Do note that we are aware of an issue regarding Main Hand and Off-Hand gear when it comes to Expertise crystals vs. stat crystals, and are working on a solution. I don’t currently have an ETA for you, but will update you as I know more.


Galactic Ace pack: regen item - Pushups are not venting heat | 02.18.2014, 01:24 PM
I'll let them know! Thanks!

'The Secret War' not progressing. | 02.18.2014, 11:19 AM
Hey all!

We found the issue with this mission (and the Ranken Initiative mission), and are looking to roll out a fix with 2.6.1.


[BUG] Tactical Flashpoints - Daily Reward | 02.18.2014, 11:15 AM
The dev team is aware of the issue. We are aiming to have a fix in 2.6.1. Thanks!

Hutt Lore week | 02.18.2014, 10:48 AM

We are back after President's day! This week we are focusing on Hutts. I will do my best to not make a Hutt load of puns.... So let's begin!

Hutts were not always seen as slimy criminals, they were once revered conquerors of the galaxy.

Operation Musco Returns! - Community Twitch Stream | 02.14.2014, 04:04 PM
Eric is live now! Join him on the official Twitch channel!

Operation Musco Returns! - Community Twitch Stream | 02.14.2014, 01:29 PM
Just a reminder, don't forget to join me tonight on Twitch at 4PM Central. See you there!


Imperial Lore Week | 02.14.2014, 10:43 AM
Happy Valentine's Day everyone!

I have your usual Lore Fact of the Day, but I also wanted to direct you to our Facebook page to check out short messages from the Companions of SWTOR. The messages from the Bounty Hunter, Consular, Inquisitor, and Trooper Companions are up now, but we will be updating this album with the rest of the Companions today and Monday. Hope you enjoy! Have a wonderful Friday!

One of the few high ranking Sith not seeking immortality, Darth Marr lives by the code: “Life is the enemy. Death is our solace.”
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