Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


AmberGreen
Companion healing bugged? | 05.07.2013, 04:46 PM
Hi folks!

There's currently a strange bug that could be the source of your troubles: if you or a group member have a pet out and the pet takes damage, your healing Companion will stop healing players! Unsummoning the pet will make your Companion behave as intended. I'll be sure to put this on the Known Issues with the next update.

Please post here if you find that your healing Companion Character isn't doing their job and it isn't related to your pet. When posting, please provide as many details as you can and we'll be sure to investigate.


~Amber


CourtneyWoods
Question of the Day 5/7/2013 | 05.07.2013, 12:41 PM
Do you fight for the Empire or the Republic?

Personal Answer: I fight for both! Double Agent... but for which side? Dun-dun-dun!!!!


AmberGreen
"Show sith corruption" issue in 2.1? | 05.07.2013, 10:42 AM
Hi there! I've asked the Appearance Designer Kiosk developers about this, and it wasn't overlooked! When previewing changes, the Kiosk displays characters as they currently are in game. This means that if you have Dark Side Corruption enabled, Appearance Designer will take that into account. Hopefully this answers your question with regards to seeing new looks on your Dark Side characters.


EricMusco
lol bolster | 05.07.2013, 10:16 AM
Quote: Originally Posted by Hawkwalker View Post
I think most of us knew the goal of bolster at 55. We just want it to work correctly. Any word on a fix?
Good question! I probably should have mentioned that in my post. The bug that players are experiencing in relation to augments in certain armor slots will be fixed in Game Update 2.1, which is currently slated for release next Tuesday, 5/14.

-eric


EricMusco
2.1 page update. Is this all? Nothing there for subscribers? | 05.07.2013, 09:44 AM
Just to clarify, when I say Game Update 2.2 will not have Cartel Market features I mean that it will not be a Game Update which focuses largely around the Cartel Market like Game Update 2.1. That isn't to say that things like new items or a new pack wouldn't be in that update as that is the kind of thing we are adding constantly.

-eric

PS - The Gree Enclave wanted me to also pass on that you will see them before Game Update 2.2...


EricMusco
2.1 page update. Is this all? Nothing there for subscribers? | 05.07.2013, 07:44 AM
Hey everyone,

I wanted to specifically address the concern of “what is a subscriber getting in an all Cartel Market update?” Game Update 2.1 brings a whole lot of customization and convenience features to the game which have been requested for quite some time, such as character name changes etc. As we have stated in the past, we always design systems like this knowing that subscribers will be receiving Cartel Coins each month, and certainly more options for your monthly Cartel Coin grant can’t be a bad thing!

I think the core of some of your frustrations is that you feel like Game Update 2.1 is “eating up a slot” for our regular content cadence, and because of that, you won’t actually be receiving any new content in this “cycle.” I figure the best way to address that is to lay out a bit of a road map of what the next few weeks looks like! This will help especially if you are only looking at what you are getting within one “content cycle.” As I have done in the past, I need to make it clear that everything I am about to say is our current plan and that it is subject to change, but I want to give you as many details as I can! Here is our current plan:
  • Game Update 2.1 will release on Tuesday, May 14th
  • Game Update 2.2 will release on Tuesday, June 11th
If you are keeping track and we hit those dates, Game Update 2.2 will releasing 8 weeks and 2 days from the time we released Rise of the Hutt Cartel (so basically around our 8 week cadence that is often referenced). What that means is that even though I can’t yet tell you what is in Game Update 2.2, you are getting two Game Updates within that period. I will say this: Game Update 2.2 has no new Cartel Market features… Also, both of these Game Updates will come with the usual bug fixes, quality of life improvements, etc. which you have come to expect (reference the patch notes for more info).

I know many of you will reserve full judgment until you see what happens over the next few weeks. I hope getting a little bit more information on our timeline will help alleviate your concerns. I have stated before that our Cartel Market and content teams are two very different things internally, which is why we can have these two Game Updates release so close together. Hopefully that provides some insight into our plans!

TLDR – If you’re concerned that Game Update 2.1 is taking up space in our content cadence and only contains Cartel Market stuff, fear not, Game Update 2.2 is coming sooner than you would expect!

-eric

PS – The Gree Enclave wanted me to pass on that they will be returning soon…


CourtneyWoods
Maintenance: May 7th, 2013 | 05.07.2013, 02:11 AM
Hey everyone,

All SWTOR servers are once again available! Thank you for your patience.

May the Force be with you!


EricMusco
lol bolster | 05.06.2013, 12:30 PM
Hey everyone, I have seen a lot of questions about why Bolster exists at 55 given the issues we have been having. I talked to Rob Hinkle and here is his explanation on why Bolster exists as a system at level 55.

Quote: Originally Posted by Rob Hinkle
Hey gang,

One of the questions that comes up with some frequency about the new bolster system is, “Why do we bolster people at level 55 at all?” A fair question, I say, so I wanted to try to take a moment to explain the thinking. Before 2.0 we gave free sets of PvP gear, the Recruit (and Recruit Mk-2) sets, to players as they reached the max level of the game. This gear was intended to set the minimum power level of players inside Warzones, making sure that regardless of what gear you’ve managed to obtain as you were leveling, you were at “X” power level at the worst.

This is important because we feel that PvP performance is a combination of player skill and character power from gear, and we want to make sure that a player can always feel like he can contribute in a warzone regardless of how much gear he has managed to acquire. Unfortunately, giving away physical gear ran into a number of problems: we couldn’t actually make it as powerful as we wanted without invalidating the gear being dropped in flashpoints, some players simply sold the gear for an immediate cash gain, and a large number of people either didn’t ever acquire the Recruit gear or simply didn’t wear it while inside PvP. The result was a rather harsh introduction to PvP for fresh level 50 players into the established PvP end-game that resulted in a significant drop off in participation of PvP.

We wanted a system that could handle creating our desired power range more seamlessly, allowing players an easy transition between the leveling game and the PvP game. To that end, we reworked the Bolster system to not function off player level (as it did pre-2.0) and instead use the power level of the items a character currently has equipped. Effectively, this lets us define our “Recruit Item Set” systematically, where if players are below a certain power level we can bring that player up to a power range where they can participate and enjoy PvP. Now players who just hit level 55 no longer have to go looking for a special set of gear to wear in PvP just to try to compete, they can simply queue up and play as they have been their entire leveling experience.

It’s unfortunate that our Bolster 2.0 release hasn’t gone nearly as smoothly as we hoped and that can certainly lead to the suggestion of limiting its use, but without some kind of system in-place we would be in a situation where players will have been playing in a competitive PvP environment as they level up, and as soon as they hit level 55 their PvP enjoyment immediately tanks and they are forced to “suffer through it” to gain enough Warzone Commendations to buy gear to finally be competitive (or simply never play PvP again). We believe that would be very bad in the long run for SW:TOR PvP, and something we are working to avoid.

I hope this helps explain some of our thinking, and why we decided to go with the system we have, thanks for your time.


EricMusco
Revan's Chestplate; any word on a fix? | 05.06.2013, 12:15 PM
Hey everyone,

I wanted to give an update on the Revan “double hood” issue. After some investigation we realized that this was a display bug with the armor, as some have pointed out it isn’t intended to have the double hood. However, after discussing it, our current plan is to not fix the armor. Now I am sure you are asking why we would decide to not fix a bug and here is why.

One thing we have to remain very sensitive of when changing armor is that once we have implemented it in the live game, players grow attached to it. Although there may be some who are frustrated by the appearance not being 100% canonical, we have to be very sensitive to players who do actually enjoy the current appearance of the armor in the game. An example of this would be when we made changes to a few armor sets, such as the Spymaster’s set, due to display bugs. After making those changes players were understandably upset that we had now changed the appearance of an armor set which they had paid for, we want to make sure to not replicate this issue again.

I know there will be some of you who are unhappy about our choice to not adjust the double hoods but fear not, we are not making this decision lightly. In fact, we are going to continue to monitor this as we move forward. If we see a substantial number of players in favor of changing the double hoods, then we will do so but please understand that if we make this change in the future we will not be releasing a “classic” version of the Revan’s armor (as it exists now).

-eric


AmberGreen
Maintenance: May 7th, 2013 | 05.06.2013, 12:10 PM
On Tuesday, May 7th we will be restarting all game servers to maintain and improve stability. After maintenance, there will not be a new patch to download. Details are as follows:

Date: Tuesday, May 7th
Duration: 1 hour
Time: 12AM PDT (7AM GMT) - 1AM PDT (8AM GMT)

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


CourtneyWoods
Question of the Day 5/6/2013 | 05.06.2013, 10:52 AM
Which character will you be making a Cathar when Game Update 2.1: Customization is released?

Personal Answer: I have pondered this quite a bit - I think I am gonna have to go with one of my Smugglers. Mainly because I want to see a Cathar in a cowboy hat.


CourtneyWoods
Question of the Day 5/3/2013 | 05.03.2013, 09:47 AM
Among your crew, who do you trust the least and why?

Personal Answer: Since I am currently playing on my Commando I'll answer for that class - I have to go with Tanno Vik. I love the guy, but compared to the other Companions of my Light Side Trooper, I think he is the wildcard I would have to worry about the most.


EricMusco
BioWare's stance on "spoilers"?? IN GAME | 05.02.2013, 02:36 PM
I think this is a tricky question to answer, but I think the general rule is that we are very sensitive of spoilers and will do everything we can do avoid spoiling the story for anyone else. Let me give you some examples:
  • We will always use the "spoiler" tag in blogs and forum posts when applicable.
  • We will encourage forum goers to avoid spoiling things, to use the spoiler tag themselves, or to designate spoiler in their subject line.
  • In patch notes, we will be a bit cryptic when possible to avoid spoilers. EX: "Made a change to the final encounter in The False Emperor."
As for as how we treat forum users, etc. and spoilers, we simply do our best to create best practices for all of you to be respectful of each other when it relates to story, and discussions which could spoil that. Again, I am not sure I can qualify this as a "company stance" but it is definitely a goal in our own communication to alert folks to spoilers as best as we can.

Hope that answers your questions!

-eric


CourtneyWoods
Community Round-Up: May 2nd, 2013 | 05.02.2013, 01:25 PM
Hello all!

Please use this thread to discuss the Community Round-Up as well as nominate any threads, events, or discussions about SWTOR for next week's blog.

Feel free to PM me any nominations as well!

Thanks!


EricMusco
Do i understand dulfy's dye-FAQ-correct? | 05.02.2013, 12:33 PM
I am only reiterating what others have said but I just wanted to confirm that yes, Dye Modules are consumable. Once they have been placed into a piece of gear, if they are removed or replaced by another Module they are destroyed.

-eric


CourtneyWoods
@Courtneywoods | 05.02.2013, 11:04 AM
Quote: Originally Posted by Alec_Fortescue View Post
What's up with cm answering personal questions? We're dying in suspense to hear about 2.1
Hey Alec_Fortescue,

We mainly worked with the Fan Sites to share information about Game Update 2.1. Keep your eyes out for the Community Round-Up today as it will have a collection of links to Fan Site Q&As about upcoming features in Game Update 2.1.


CourtneyWoods
Question of the Day 5/2/2013 | 05.02.2013, 10:35 AM
When adventuring on your Jedi Knight which companion do you choose to have at your side?

Personal Answer: Ole Doc! A handsome doctor, who is good with a blaster, and does charity work - how could I not keep him around? But I did have to bring out Lord Scourge a good bit as well. He is just too cool to leave on the ship.


EricMusco
Please sign my petition to force Eric to capitalize his name! | 05.02.2013, 09:36 AM
Haha I love this thread. We actually had this exact conversation here at the office a while ago as either Amber or Courtney...I forget, asked why I don't capitalize the e. I am more than happy to explain it to you, incoming boring story!

Before I worked at BioWare I worked in Marketing, more specifically, as a Graphic Designer. When I developed my "self-branding" towards the end of college I was trying to use circles a lot in my design. When doing so I realized that if my name was entirely lowercase, and I didn't dot the i in Eric, that each individual letter could be a part of a circle. With that my original self-branding logo was each letter of my name inside of its own circle.

To follow that theme and to stay consistent, I used all lowercase letters throughout all of my self-branding, including my resume. That is to say, that even headers and subheads on my resume were lowercase. I know this shatters traditional grammar rules but you get a bit of leeway with these things in the design world.

I obviously have moved on to more correct usage of grammar but for some reason signing things with "-eric" has stuck. That my friends, is how the lowercase e came to be.

Happy Thursday!

-eric


CourtneyWoods
@Courtneywoods | 05.02.2013, 09:32 AM
Quote: Originally Posted by Icebergy View Post
Have you ever been talking to another member of the Bioware team and accidentally mistelled some new piece of information that the public wasn't supposed to know yet? Like for example, maybe you meant to /w ericmusco I can't wait to play the next new player race in patch 2.4 but instead sent it to guild?

If so did you have to witness protection yourself and whisk your character off to a new server with a new identity?
Hey Icebergy,

Nope - I have never done that. I make sure to never talk about sensitive work information in chat. If I discuss anything work related I use a secure Vent channel. In fact, when talking to Musco, I always use Vent because it is too hard not to call him by name.

So no need for a witness protection program.


AmberGreen
2.0.1 Promised Crew Skill fixes | 05.01.2013, 04:30 PM
Hello everyone!

I know it's been a while since we gave you a full update about the issues quoted above, but before I get into the details, I want to clear up a misconception. The quote from the OP is extensive, and there seems to be some confusion or folks that missed the following:


Quote: Originally Posted by AmberGreen View Post

Additionally, we are aware of various issues with Crafting Skills. While I am not currently able to give you any solid time frame on these yet, here are our plans to address them:
... As we implement, test, and schedule these changes, I'll be proving you with more updates.

I'm sorry if it wasn't more clear that the numerical list was NOT in Game Update 2.0.1. The good news is that all of the fixes listed above are all slated to be addressed in Game Update 2.1. In addition to the fixes listed in the OP, we are fixing a few more Crew Skill issues in the next two scheduled patches. Here are the details as they stand right now:


Quote: Originally Posted by Taleek View Post
Also, if you crit on the purple UT missions, you actually get less Beryllius (like 4 as opposed to 6), but more of its Synthweaving equivalent, 7 as opposed to 3. This doesn't seem fair to either side that wants these mats, since people who want metals have to hope they don't get a crit, or else they will get more of something they don't want and less of something they do. And those who want the fabrics are in an even worse position since they have to pray for a crit or else they won't get jack! Granted, this isn't a big deal since the fabric is dirt cheap on the GTN, but I still thought I should point it out.
This issue (quoted from the thread where I originally posted) currently exists with missions in Diplomacy, Investigation, Treasure Hunting, and Underworld Trading, and the plan is to fix the icons in the 2.1.1 patch.

Quote: Originally Posted by Iceman_sith View Post
Jumped on my Artifice Alt and sent over some items that require a lvl 430 Artificer to RE, I was lvl 400 at the time so i lvled it to 430 and then moused over the item to reverse engineer (i wanted to learn how to make these items) sure enough it now allowed me to reverse engineer with a 20% chance of learning the patterns, So I worked my way through the items nothing, nothing, nothing then boom a message popped up saying I had insufficient lvl to learn this item.
This quote discusses incorrectly getting an "Insufficient Skill Level" error message when Reverse Engineering items. This is definitely a bug, and we have it slated for Game Update 2.1. However, a fix has not been through testing yet, so there's a chance this may end up in Game Update 2.1.1. I'll be sure to let you know.

Quote: Originally Posted by Glower View Post
I posted about this issue that's being fixed in Game Update 2.1 as well. Please note that this only happens on unsuccessful mission attempts, and it doesn't happen every time.

We're working on several more reports in addition to what's listed above, so please stay tuned. New updates will come as we have solid information to provide.


~Amber
Star Wars: The Old Republic > English > Developer Tracker