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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


TaitWatson
Scheduled Maintenance: December 16th, 2014 | 12.15.2014, 01:18 PM
Quote: Originally Posted by metwars View Post
So those knight changes, are they only for the knight or will that also apply to the Sith Warrior as well. Not very sure about that.
The Knight changes are being made in order to make it mirror the Warrior.


TaitWatson
Scheduled Maintenance: December 16th, 2014 | 12.15.2014, 11:44 AM
Quote: Originally Posted by kmufc View Post
Will there be patch notes today BW?
Why yes, there sure will be! Here you go: NOTES!

An additional note will be added tomorrow.


EricMusco
The lag is terrible but the lack of response from Bioware/EA is worse | 12.15.2014, 10:37 AM
Quote: Originally Posted by MillionsKNives View Post
I think he is referring to whether you are addressing both server performance (i.e., lag, which mostly noticeably affects ability activation) as well as client performance (i.e., fps issues and/or stuttering). I'm glad you're working to address the server issues, but do you have any ETA or information on work being done to address client performance?
Yup, totally understand! I do not have an ETA right now but I can tell you we are aware and looking into those issues as well.

-eric


EricMusco
Update on PAX South Cantina | 12.15.2014, 10:34 AM
Hey folks,

I wanted to let you know it is definitely still happening! I am still working with the PAX folks on hammering out the details. I realize we are announcing this event much closer to it than I would like, which I was trying to avoid ><. I am working diligently with those guys to get things nailed down and announced as soon as possible this week. Just a couple of notes:
  • The cantina will be inside the convention center, and will require a pass for entry.
  • We are trying to lockdown space for Friday night, backup day currently is Saturday. (completely subject to change until we have it locked!)
  • The event will run in the evening, as per usual.
Again, the second I have details locked completely we will announce! Thanks everyone.

-eric


EricMusco
The lag is terrible but the lack of response from Bioware/EA is worse | 12.15.2014, 10:28 AM
Quote: Originally Posted by Rithoma View Post
Does that just regard the ability delay or also the FPS drops in warzones and operations?
I know that we are aware of all of the issues you listed. Abilities along with performance in WZs, Ops, and planetary content. I believe a lot of the fixes we have put in prior, and tomorrow, are targeted primarily at planets. However, I would need to verify. Like I said, I know we are aware of and looking into Ops and WZs as well!

-eric


EricMusco
The lag is terrible but the lack of response from Bioware/EA is worse | 12.15.2014, 10:16 AM
Hey folks,

First off, I apologize if you feel that we haven't communicated around looking into the lag/delay issues which have been happening since 3.0 launched. When 3.0 / SoR early access started there were quite a few issues around things like ability delay. We worked very quickly to make some changes to our "instances" in order to help alleviate those problems.

Since then we have been monitoring lag across the game and making adjustments as best we can to remove any issues that players are experiencing. Tomorrow we are adjusting things further in hopes that this will further improve performance or even completely remove those issues. That said, we are always going to be looking at performance and making improvements where possible. We want you to have the best experience you can while journeying through Rishi and Yavin 4!

-eric


TaitWatson
Scheduled Maintenance: December 16th, 2014 | 12.12.2014, 03:23 PM
Quote: Originally Posted by Warrgames View Post
Patch notes? Had to be the first.
Tait's reply:
Monday
or
After maintenance.
Monday AND after maintenance!


TaitWatson
Scheduled Maintenance: December 16th, 2014 | 12.12.2014, 01:30 PM
Hey everyone!

We will be taking the servers offline on December 16th in order to apply Game Update 3.0.1. The website will also be unavailable during this time.

Details:
DATE: Tuesday December 16th, 2014
TIME: 3AM PST (11AM GMT) - 7AM PST (3PM GMT)
VERSION: 3.0.1

This update includes numerous bug fixes, as well as the 3rd Anniversary Decoration vendor, and the start of Life Day 2014!

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


TaitWatson
Level 60 group finder does not include Level 55 [HARD] and [TACTICAL] flashpoints | 12.12.2014, 10:19 AM
We are going to be making 55 Hard Mode and Tactical Flashpoints available in Group Finder for level 60 players in 3.0.2.

Thanks,

Tait


TaitWatson
No credit for defeating Torch | 12.12.2014, 10:13 AM
Hey folks,

We're looking to get this addressed in 3.0.2. This, of course, is subject to change after testing.


TaitWatson
[BUG] All tank stances are lowering damage dealt by 20% instead of the listed 10% | 12.12.2014, 10:11 AM
Hey folks,

I currently don't have any update on this, but I'll let you know when I do!

-Tait


TaitWatson
16m dropping half the token loot it should: response would be appreciated | 12.12.2014, 10:09 AM
Ruugar and Blaster's loot tables are being corrected in 3.0.1 for 16-Player Story Mode, and Blaster's loot table is being corrected for 16-Player Hard Mode.


TaitWatson
[3.0] Bugged Achievements Resetting on Logout/Login | 12.12.2014, 10:05 AM
Achievements that reset on log out are being addressed in 3.0.1:

• The following Rishi Achievements no longer reset on logout:
  • The Last Straugh
  • Where’s Wudd
  • A Breck House
  • Three Not So Little Grophets
  • Smell of the Sea
  • X Marks the Spot

• The Hard Mode Depths of Manaan achievement no longer resets on log out.

-Tait


TaitWatson
Weekly Galactic Conflicts | 12.12.2014, 09:32 AM
This is being addressed in 3.0.1.


TaitWatson
Accuracy Raiting post 3.0 | 12.11.2014, 03:34 PM
Quote: Originally Posted by davidp_newton View Post
Well if you haven't already done so I suggest you fix the patch notes. It is extremely misleading to be talking about each point of accuracy being worth "more". That is what caused the issue in the first place.
Note was already removed.


TaitWatson
Accuracy Raiting post 3.0 | 12.11.2014, 02:53 PM
Hey everyone,

I heard back from the Combat team, and Accuracy is right where it should be. The Accuracy change (more Accuracy Rating granting more Accuracy per point) that was mentioned on the Global Combat livestream and in the Patch Notes never ended up going out. Following internal testing, the team decided to not implement the change as they were happy with where it was when using high end level 60 gear.

With that being said, we are happy with DPS numbers as they are right now and therefore have no plans currently to adjust Accuracy. As always we will continue to monitor DPS and will make changes as needed.


TaitWatson
PvP enabled in the landing area of Yavin | 12.11.2014, 01:48 PM
Quote: Originally Posted by BrianDavion View Post
When's the target date for 3.0.1? we talking a week or two? or "it'll be after we come back from christmas vacation"?
Aiming for Tuesday. Will have final times tomorrow.


TaitWatson
PvP enabled in the landing area of Yavin | 12.11.2014, 10:29 AM
Hey all,

This is getting addressed in 3.0.1. As with all pre-patch stuff I say, it's pending final testing.


TaitWatson
Accuracy Raiting post 3.0 | 12.11.2014, 10:27 AM
Hey folks,

We are still looking into this. I'll let you know when I have more information!

-Tait


HillaryNicole
Friday Community Stream with Towelliee | 12.10.2014, 05:38 PM
Some adjustments since this post was made: Towelliee will be streaming on his own, but we will be in our channel hosting him and answering questions that players may have.

Thanks,
HN
Star Wars: The Old Republic > English > Developer Tracker