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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Leaderboards are not working properly | 05.20.2014, 09:29 AM
Thanks, I'll pass this along!


Scheduled Maintenance: May 20th, 2014 | 05.20.2014, 08:44 AM
All game servers are once again available! Thank you for your patience.

Scheduled Maintenance: May 20th, 2014 | 05.19.2014, 09:42 AM
Patch notes!

There will be a few more added tomorrow after maintenance as they address exploits.

Scheduled Maintenance: May 20th, 2014 | 05.19.2014, 08:47 AM
On May 20th, all game servers,, and the launcher will be unavailable while we perform scheduled maintenance. Game Update 2.7.2 will be implemented during this downtime. Details are as follows:

Date: Tuesday May 20th, 2014
Duration: 5 hours
Time: 3AM PST (10AM GMT) - 8AM PST (3PM GMT)

During maintenance, all updates and additional information will be posted on our Twitter account.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Community Livestream: Friday 5/16/2014 | 05.16.2014, 12:28 PM
Hey everyone!

Tait and I will be doing our normal Community Livestream today from 2:00pm-4:00pm PDT. We have characters the Bastion and the Shadowlands and will be taking turns playing. Look forward to seeing y'all later today!

Lore Fact of the Day | 05.16.2014, 09:27 AM
Definitely too easy for y'all. Soa was the answer.

Have a great Friday! Here is another fact from Voss for today.

Home to the Mystics, the Tower of Prophecy is the heart of Voss. The highest chambers can only be entered by the Mystics.

ELO is completely broken. Bioware please address this problem | 05.16.2014, 09:17 AM
Quote: Originally Posted by Dawginole View Post
And on one side of Civil War, not sure which, after the match starts the terminals disappear. So if you forget to grab your daily before the match starts on that side you can't get it after you respawn even though it will show the terminal icon on the map.
This should be fixed in 2.7.2. I made a booboo where the terminal was placed so that it looked good on Imp vs Rep and Imp vs Imp but Rep vs Rep one of the sets of terminals was inside the ship. Doh!

Quote: Originally Posted by Vid-szhite View Post
Also, the republic PvP vendor in Hypergate is an imperial droid that asks you if you are "off to destroy the republic?" Hilarious.
First I've heard of this! I'll take a look and see if we can't get that droid's memory erased so he is a little less insolent to his new masters

Quote: Originally Posted by Treblt View Post
It is based off the rating of players that you play against/with.
Either you were playing with high rated players on one toon during your wins, or played against low rating players for your wins or alternatively:
beat high rating toons on the other char.
I agree with this assessment of the OP. The rating system is complex and looking at 2 screenshots of differing ratings, games played and win/loss ratio doesn't provide a compelling argument that something is wrong with the rating system. BUT! The system is complex and we (devs) can't just dust off our hands and say "all is well, jolly good job old chaps". We'll take a look at your match history and see if anything stands out that shows us that something is up with the rating system.

Happy Friday everyone! Cheers!

Twitch Stream Thursday 5/15/2014 | 05.15.2014, 09:18 AM
Quote: Originally Posted by NASP View Post
Courtney, when can we see you behind the controls? You could name your character, "PugPrincess" or "PlushieDaisy"!
I have just been travelling a lot! But I will be playing some tomorrow on our normal Community Friday Stream. Tait and I are going to rotate.

Lore Fact of the Day | 05.15.2014, 09:16 AM
We have a pretty easy trivia question for you today I think.

Who is the Rakata Warlord known as "The Infernal One"?

Star Wars Fans "OFFICIALLY" discredit Bioware's Star Wars: The Old Republic | 05.14.2014, 03:07 PM

Hi there!

We are happy to report that we have read several of the reports about posts regarding the reporting of other posts. With that in mind, we would like to report we have removed a significant number of posts, that were reporting other posts, and would like to take a moment to remind you that creating posts to simply inform others that you have reported their post is neither constructive, or on-topic, and is therefore considered inappropriate.


Twitch Stream Thursday 5/15/2014 | 05.14.2014, 01:53 PM

Tomorrow we will be returning to the Bastion for PvP hour with Alex Modny. Musco will be away travelling to Vancouver for our Cantina Tour Event on Friday, so y'all are stuck with me . Everything kicks off at 1:30 PDT.

See you there!

Lore Fact of the Day | 05.14.2014, 09:39 AM
Good morning (or afternoon depending on what part of the world you are in)!

Today we have a quote from one of the Voss Mystics, Rasan-Je:

"The sky changes. War rages. Seasons pass. Voss die. Voss remains."

Assassin / Shadow Top 3 Answers | 05.14.2014, 09:16 AM
Hey folks,

Here are your top 3 questions, back from the combat team.


Madness in PvP

The Madness Assassin has been grossly revamped from its original state pre-xpac, which in turn has caused many players to become repulsed by its current playstyle. Due to the changes, Madness also suffered a dramatic hit in PvP, losing access to its Insta-Whirlwind utility and the loss of Maul procs which also goes to hurt its burst potential. In addition, the spec suffers from being far too easy to kill (having no true stealth benefits) with no real execution power to actually down targets beyond fluff damage, therefore making it seemingly a useless fighter on the field in comparison to what other classes / specs can do.

With no team utility, lack of kill power and absurdly low survivability, what exactly is the purpose of a Madness Assassin on the battlefield? Are there any plans to alter or change the viability of the spec in PvP?
The purpose of the Madness/Balance Assassin/Shadow on the field of battle is to put a great deal of pressure on the enemy by dealing a large amount of sustained damage. If left unchecked, a Madness/Balance Assassin/Shadow should be able to devastate enemy forces with their high damage output. We know that the relatively low sustained damage output of the Madness/Balance Assassin/Shadow has prevented players from adequately fulfilling this role, and we do have plans to alter the viability of Madness/Balance Assassins/Shadows in PvP. We are currently working to improve their performance in the 2.8 update. You can read up on and discuss the latest information regarding these improvements in our Public Test Server forum.

At the time of this writing, here are the current 2.8 changes that affect Madness/Balance Assassins/Shadows:

  • Assassin’s/Shadow’s Training now additionally reduces the activation time of Whirlwind/Force Lift by 1 second.
  • Mass Mind Control will now taunt NPC’s while Dark Charge/Combat Technique is active and reduce threat when Dark Charge/Combat Technique is not active.
  • Lightning Charge/Force Technique, Surging Charge/Shadow Technique, and Dark Charge/Combat Technique no longer require 100 Force to activate but do consume all available Force when activated.
  • Haunted Dreams/Containment now lowers the activation time of Whirlwind/Force Lift by 0.5/1.0 second(s) while Lightning Charge/Force Technique is active (up from 0.25/0.5 seconds).
  • Shapeless Spirit/Mental Defense now causes Mass Mind Control to grant a 15/30% reduction in damage taken by the Assassin/Shadow for 6 seconds, along with its other effects.
  • Raze/Force Strike now has a 100% chance to activate on melee attacks (up from 60%).
  • Bloodletting/Crush Spirit now grants a 15/30% chance for damaging periodic effects to trigger Bloodletting/Crush Spirit, which finishes the active cooldown on Assassinate/Spinning Strike and makes your next Assassinate/Spinning Strike usable on a target at any health level. This effect can only occur once every 10 seconds.
  • Creeping Terror/Sever Force now deals slightly more damage.
  • Discharge/Force Breach deals slightly more damage while Lightning Charge/Force Technique is active.
  • Lightning Burns/Rippling Force now also has a 50/100% chance to trigger from Creeping Terror/Sever Force damage.
  • Lingering Nightmares/Mind Warp now increases the damage dealt by Crushing Darkness/Mind Crush by 16.5/33% instead of increasing the duration of its periodic effect.

Please remember that the notes above are still subject to change as we continue to develop the 2.8 update.
PvE Assassin's Capability

Both DPS specs of the Assassin: Deception and Madness currently suffer from their own unique hindrances that puts us behind on the DPS markers by a fair amount.

Whilst Deception may be performing alright in PvP, its PvE mirror isn't exactly optimal, suffering from high fluctuations spawned by RNG elements such as the ability to land critical hits which may make or break Deception's DPS output or the current rate limit's incarnation. Due to its dependency on high surge talents or its random force regeneration mechanics, the spec can perform great when the stars align but when they don't - it severely falls behind.

Then Madness' target switching capability seems lacking whilst the rotation itself feels clunky, as if something is missing. It is the only spec that does not utilize the signature ability Maul and generally feels starved for force within its Thrash-spamming rotation. The top-end Madness ceiling feels low, relative to the balance norm, and looking at top damage dealers seen here or here on the Operations dummy and on a large number of boss fights confirms this. A burst filler such as Maul, Force Lightning, Shock or even a proc that triggers Assassinate could help to solve the missing link and raise the DPS ceiling in line with similar classes.

The stated intent of all DPS classes is to perform within the 5% bracket. Do you actually feel Assassins are performing up to par in that design intentl? Are there any plans to help us out in this area?
We do not believe that Assassins/Shadows are currently capable of dealing competitive sustained damage for endgame PvE content, and that is one of the things we are aiming to fix with the 2.8 update. The answer to the PvP question above contains a list of many potential changes to the Madness/Balance Assassin/Shadow that increase sustained damage. Our goal is to make Madness/Balance Assassins/Shadows a viable choice for picky Nightmare Operation group leaders once the 2.8 update goes live.

Deception/Infiltration Assassins/Shadows already do quite well in PvP, even with their uncompetitive sustained damage output. Their skill tree provides them with very effective burst damage, and at this time we have no plans to boost their sustained damage for fear of creating unstoppable killing machines in PvP. In the more distant future, we might diminish some of Deception’s/Infiltration’s burst damage output in exchange for more sustained damage output, but we cannot currently provide a timeframe for any potential changes.
The Phase Walk Enigma

While Phase Walk finds a solid use in PvP or even for the Assassin Tank in PvE, the PvE DPS variants of the Assassin have practically no use for the ability. Outside a random escape or perhaps a near impractical situation, is it safe to argue this ability was solely formed for the tank or geared specifically for the Assassin’s PvP arsenal?

If so, are there any planned changes to make it more viable for the PvE DPS Assassin?
It is safe to assume Phase Walk was primarily designed for PvP, but that does not mean you could not lay it down where you know you might later need to be in certain encounters to save yourself a Force Speed cooldown and move to that location faster. We already have some distant plans to improve Phase Walk for damage dealing Assassins/Shadows in PvE (but we cannot let that cat out of the bag just yet), and we will also consider additional improvements to Phase Walk as well. We welcome your ideas in this regard, and we look forward to reading them in your replies.


'Wings of the Architect' headed to the Cartel Market? | 05.13.2014, 12:15 PM
Hey everyone,

I know there has been a bit of frustration from our PvP community regarding a Rancor mount going into the Cartel Market. Although I had mentioned at the time that there would be Rancor mounts coming to both the CM and Operations, I thought it would be good to explain our philosophy on mounts. Especially around their exclusivity.

For PvP mounts, such as Season rewards, what you are going to tend to find is that they are exclusive variations of a mount and not necessarily a completely exclusive model (not to say we would never do an exclusive model, that is always possible). For example, you will not find a Rancor that looks anything like Giradda’s Rancor, but you can find other Rancor mounts. Aside from the unique appearance, what sets this mount apart is exclusivity. That variation is not only exclusive in appearance, but it is only available for a limited time. Meaning anyone who comes into the game now, or who was not Tier 1 during Season 1, can never acquire that mount. Although I can understand that having a unique variant, and not a unique mount, can seem less exciting. It actually ends up being more exclusive in the long term!

For mounts that come from Operations, such as the Wings of the Architect, we treat these a bit differently. As you can tell from the Wings, and other mounts such as Titan-6, they are themed directly around the Operation where they drop. Our intent is that this will stay that way and those mounts will remain exclusive to those Operations. However, one thing that is different here than with the PvP mount, is that these mounts will always be present in-game. This means that although right now, only some of the best Operations players in the world have these mounts, in time they will become more accessible as new content is released.

I hope that clears up our approach to putting mounts in the game, and explains a bit about how we handle exclusivity around those mounts.


ETA on Faction Change and Cost | 05.13.2014, 09:04 AM
Hey folks,

This is a good question! We have been asked this a few times at some of our Cantina Tours as well but I wanted to make sure we had the answer here in the forums for folks to be able to find it.

I am remiss to ever say the word never, but I can say that it is very, very unlikely that we would ever implement any type of Faction change. As some others have alluded to in this thread, a very many things are tied into your characters Faction, and the choices they have made throughout their story. Due to that, having your faction change has a lot of impact on many things, not only from a story sense, but also technically involving your character.

Because of that, it is very unlikely we will ever implement Faction change.


Lore Fact of the Day | 05.13.2014, 08:46 AM
Quote: Originally Posted by MarsherMeow View Post
Yep! It's SCORPIO.

Here is your lore fact of the day! Have a wonderful Tuesday, y'all!

Early during their confinement in Belsavis' Maximum Security, the Dread Masters killed all nearby inmates through psychological trauma.

The Star Wars: The Old Republic Community Cantina Tour Arrives in Vancouver, British Columbia! | 05.12.2014, 10:22 AM
Quote: Originally Posted by WrecklessMEDIC View Post
That is so awesome! I'm trying to convince my wife we should head down there next weekend. We only live about an hour outside Vancouver. Is there any cost to get in or is it just a free admission "first come first serve" kinda thing? Also, how early should we plan on being there to get in? Do you usually have fairly long lines for admittance.

Totally free to get in! We have people show up a few hours early but I don't suspect we will run out of space Get there when you can and there will be space for you at the event. Make sure to track me down and say hi!


Lore Fact of the Day | 05.12.2014, 09:22 AM
Happy Monday everyone!

Today we have some more quote trivia. Who said the following?

"Born from a carbonite womb and enter my world."

Community Livestream: May 9th! | 05.09.2014, 01:16 PM
Quote: Originally Posted by SethMorganaa View Post
Hi Taits,

What level are you?

I'm on the Red Eclipse at the moment, but I could make a new character (or transfer ) at some point. So I could join you in your shenanigans.

UHMMM...I think...17? or 18? Someone else may remember.

Community Livestream: May 9th! | 05.09.2014, 12:03 PM
Hey everyone!

We will be returning to Twitch today from 4:00PM CDT to 6:00PM CDT. I will be playing Taiters the Jedi Knight on The Bastion, and Courtney will be around to hang out.

As always, feel free to join us in the Twitch chat or on The Bastion. See you then!

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