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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


TaitWatson
Red Eclipse Server Down? | 05.07.2015, 07:15 AM
Hi again!

Jar'Kai Sword is coming back up shortly. Thank you for your patience!

-Tait


TaitWatson
Red Eclipse Server Down? | 05.07.2015, 06:53 AM
Hey folks,

We ran into an issue with The Red Eclipse, so it was brought down temporarily. It looks like the team have already identified the issue and are working to bring it back online, so it should be available soon!

As for Jar'Kai Sword, we are going to be bringing it down temporarily as well in order to investigate the cause of the problem.

Thanks,

Tait


JohnJarynowski
3.2.1 Marauder/Sentinel Insight: Self Healing and Set Bonuses | 05.06.2015, 02:15 PM
Hey everyone,

Concluding our threads that lend insight on recent Marauder/Sentinel design choices, we’re continuing with a discussion regarding Annihilation/Watchman self healing changes and a discussion on improving set bonuses.

Hungering/Merciless Zeal Changes:

The new design for Hungering/Merciless Zeal is intended to drastically improve the self healing potential of Annihilation/Watchman players depending on their offensive involvement and multi-target coordination. On a single target, the HPS has been slightly decreased. This is by design to counterbalance the vastly improved self healing provided by DoTing multiple targets. With the new Hemorrhaging Smash/Burning Sweep Smash/Force Sweep cooldown reduction, spreading DoTs is easier and more fluid than on Live. This should drastically increase the self healing and DPS potential of Annihilation/Watchman players combating multiple targets.

Set Bonus Improvements:

We also want to take this opportunity to ask the Marauder/Sentinel community about expanding the ability trigger options for the Weaponmaster’s/Challenger’s Critical Bonus set bonus. At present, only Ravage/Master Strike can trigger the Weaponmaster’s/Challenger’s Critical Bonus. To allow for greater rotational flexibility across all Marauder/Sentinel Disciplines, we want to discuss the potential to add additional abilities as trigger activators. At present, we are considering adding Dual Saber Throw/Twin Saber Throw to the Weaponmaster’s/Challenger’s Critical Bonus trigger. What are your thoughts on this? We want to reduce the rotational constraints of some set bonuses, and felt that this was an appropriate opportunity to discuss strategies with you all.

Thanks to all for the constructive feedback. Please feel free to share your perspectives on the proposed changes outlined above. We will continue to monitor and test thread feedback as we move forward.

Cheers, all!
John


EricMusco
Taking Down a Credit Selling Ring | 05.06.2015, 12:12 PM
Hey folks,

Over the past few months there have been many issues with Credit sellers and Advertisers. As you have noticed lately, we’re communicating more about what’s going on behind the scenes, so this is another area where we plan to keep you informed.

Last week, we took action against an entire selling ring. Over multiple weeks, we investigated and compiled evidence about a large Credit selling ring which spanned across hundreds of accounts and a variety of servers. To help thwart any possible reactions from this group, we simultaneously actioned every account in this Credit selling ring. In total, we banned hundreds of accounts and removed over nine billion credits from those accounts.

Thanks to all of you who have been diligently reporting those pesky spammers and other characters acting suspiciously anywhere throughout our game. They are very persistent, but we will continue to aggressively remove credit sellers and advertisers from our game!

-eric


JohnJarynowski
3.2.1 Marauder/Sentinel Insight: Annihilation/Watchman Rotation Design Philosophy | 05.06.2015, 11:02 AM
Hey everyone,

Continuing our threads that lend insight on recent design changes, we will be sharing some of our Annihilation/Watchman design philosophies and offering perspectives from our extensive internal testing of the new Annihilation/Watchman rotation.

Annihilation/Watchman Rotation Design Philosophy:
  • A Responsive and Reactive Rotation: Following our design philosophy of making the Annihilation/Watchman Discipline the most challenging and potentially rewarding Marauder/Sentinel Discipline to play and player feedback that the current Live Annihilation/Watchman Discipline is “boring,” “predictable,” and “easy to play,” we have designed the new rotation to require the use of a varying priority system, rather than a predetermined rotation that fits neatly within some set duration of time, in order to maximize damage output. Players will need to rethink how the rotation plays and respond carefully to each situation to get the most out of the new Annihilation/Watchman Discipline. This design lends itself to a visceral playstyle, which will see a successful Marauder/Sentinel reacting instinctively to each combat situation as it arises. This playstyle should appeal to players that prefer variance over predictability in their combat experiences.
  • Never Underestimate Force Rend/Force Melt: From the beginning, Force Rend/Force Melt was designed to be a longer-lasting, damage-heavy DoT ability, and this has not changed with the new rotation design. Force Rend/Force Melt packs quite a prolonged punch and feeds your Rage/Focus regeneration and self healing. Making sure that it is active on any targets that will last for 15 or more seconds is essential to maximizing damage output. Due to its longer duration, it is also an easier DoT spread than Rupture/Cauterize.
  • Never Overestimate Dual Saber Throw/Twin Saber Throw: Some abilities are only designed to be used situationally. For example, as an Annihilation Marauder/Watchman Sentinel, you are only intended to use Dual Saber Throw/Twin Saber Throw in multi-target situations, while its damage is boosted by Pulverize/Mind Sear, and/or when stuck at a long distance from your enemy target.

Cheers, all!
John


JohnJarynowski
3.2.1 Marauder/Sentinel Insight: Defensive Forms | 05.06.2015, 08:42 AM
Hey everyone,

We’ve been following the discussions regarding the Annihilation/Watchman changes since the last PTS patch, and I wanted to take a moment to lend some insight on a few points and discuss potential improvements. We will start by discussing the 3.2.1 changes to Defensive Forms.

Defensive Forms:

We know that this has been a sensitive topic for some time and found it pertinent to reassess the Utility and expand its functionality. By dividing the original buffs among multiple Utilities and removing the stance requirement, we aim to bolster the intrigue of other Utilities and provide the opportunity for all Disciplines and stances to utilize these defensive and utility buffs as they see fit.

We understand that many of you have been calling for Defensive Forms to be made baseline, but we need to maintain choice within the Utility system. The three previously Form-restricted effects tied to the original Defensive Forms (damage reduction, internal and elemental damage reduction, and movement speed) are all great defensive and utility skills that should be player driven options in the Utility system. While the Fury/Centering generation applied by Defensive Forms (and the new Brazen/Stoic) improves the DPS and defensive output of Marauders/Sentinels who are being actively attacked, it does nothing for those who are avoiding damage or attention and allowing their team/companions to draw the target’s ire. Due to this fact, we are leaving this Fury/Centering generation skill as a player choice and not moving it to a class-baseline passive.

We will be releasing threads concerning Marauder/Sentinel updates over the next few hours in stages. They will offer insight on Annihilation/Watch Rotation changes, Hungering/Merciless Zeal changes, and an open address on improving set bonuses to reduce their impact on limiting rotation flexibility. We are staggering the release of these posts to allow you all time to respond on individual topics and keep the discussions focused.

Cheers, all!
John


TaitWatson
Anyone else having trouble connecting to The Progenitor? | 05.06.2015, 01:45 AM
Hello again!

Due to network issues between our North America and European datacenters, we have started to reroute ISP traffic to a different provider. We are showing service recovery on our end, but please keep in mind that it will take a few minutes for the service to fully stabilize. That said, you should be able to log in to European servers shortly.

Thank you for your patience, and please let us know if you see any further issues.

-Tait


TaitWatson
Anyone else having trouble connecting to The Progenitor? | 05.06.2015, 12:56 AM
Hey all,

We are investigating the issues with the EU servers right now and I'll let you know once we have any more information and an ETA.

Thanks,

Tait


EricMusco
So Bioware, about people bypassing the locked part on Ziost to fight the OP Boss etc. | 05.04.2015, 01:23 PM
Quote: Originally Posted by The_Wulff View Post
I'd love to here the update on weekend exploiters. I know that the BW Austin staff are making sure the 12xXP is activating so get to us when you can.
Excellent request! I am happy to report that throughout the whole weekend we had exactly zero new exploiters. We really can't express how happy we are to see that all of our players continued to play fair and without the use of an exploit. In the future, it will continue to be our goal to respond to, and act quickly to curb use of any exploit. A special thank you to all of you who avoided this issue and to everyone who reported this to us privately. Get back to leveling!

-eric


EricMusco
When does the 12X start? | 05.04.2015, 11:49 AM
Quote: Originally Posted by Shirahko View Post
So I still don't have the XP boost? Logged in AFTER the post that said everyone has it. Didn't have it so I closed the game and relauched and STILL don't have it.
Hey Shirahko,

We have a few edge case players who have not had it activated yet. We are actively looking into fixing these right now!

-eric


EricMusco
When does the 12X start? | 05.04.2015, 10:36 AM
Hey folks,

The script has been run to completion. Please completely close your game and reopen it, all active subscribers should have the Epic Story XP Boost!

-eric


EricMusco
When does the 12X start? | 05.04.2015, 09:36 AM
Quote: Originally Posted by TdubSI View Post
So how do we know when the script has "hit us"??
There is no way to know that it has hit you without logging off and back in to see if the Boost is turned on. I will keep you informed with updates as I have them!

-eric


EricMusco
When does the 12X start? | 05.04.2015, 09:34 AM
Quote: Originally Posted by SWGEvictee View Post
Will we need to just log out to character screen or out of the game completely?
Unfortunately, you have to log completely out of the game. Keep in mind if you want to wait I will message as soon all subscribers have had it activated.

Thanks

-eric


EricMusco
When does the 12X start? | 05.04.2015, 09:32 AM
Quote: Originally Posted by lucelent_umbra View Post
I wonder if it has to do with the fact the the "White Acute Module" to deactivate it says that i am not a subscriber, when the website itself says i am. Maybe you need to be a super subscriber to get it to work.
This is just a bug since the script I mentioned hasn't hit you. That message will disappear once the Epic Story XP Boost has hit you.

-eric


EricMusco
When does the 12X start? | 05.04.2015, 09:26 AM
Hey folks,

In order to turn on our Epic Story XP Boost, we are running a script which will activate it for all subscribers. In total the script will take approximately 90 minutes to hit all subscribers. Once the script has hit you, you will need to log out and log back in for it to be active. I will post in this thread once the script has been completed.

All subscribers should have the Epic Story XP Boost by 10AM PDT.

Thank you for your patience. I will continue giving updates as I have them.

-eric


EricMusco
When does the 12X start? | 05.04.2015, 09:10 AM
Hey folks!

I am seeing the same thing you are, the Epic Story XP Boost is not yet live. We are actively checking with the dev team to see what the status is. I will give you updates as soon as I have them.

-eric


EricMusco
When does the 12X start? | 05.04.2015, 08:05 AM
Hey folks!

The Epic Story XP Boost is set to go live at 8AM PDT, so approximately one hour from the time I am making this post. Who's ready to get their levelin' on?!

-eric


EricMusco
So Bioware, about people bypassing the locked part on Ziost to fight the OP Boss etc. | 05.01.2015, 10:36 AM
Hey folks,

I wanted to pass on one more update before we go into the weekend. In looking at our data, since we actioned players yesterday for exploiting we have had no additional players exploit since then. It is a great sign that, for the time being, use of the exploit has completely stopped. We will continue to monitor throughout the weekend and take action against any further exploitation.

We want to thank all of you who have steered clear of that area and continue to play the game in a fair and respectful way. I will give you one final update regarding the exploit on Monday. Thanks!

-eric


AlexModny
Season 5 Update | 04.30.2015, 03:15 PM
Quote: Originally Posted by RaithHarth View Post
Will the black-silver crystal become available again in season 5?
Yup! The Black-Silver Crystal will be a reward every season.


EricMusco
So Bioware, about people bypassing the locked part on Ziost to fight the OP Boss etc. | 04.30.2015, 12:45 PM
Hey folks,

I wanted to give you an update on the Ziost exploit that was discovered. As mentioned in my post yesterday, we took action against those players who had participated and we are continuing to monitor for additional players throughout May 4th. In doing so, we have discovered more players who were exploiting last night. Since we had previously expressed that participation was considered an exploit, we are going to be increasing the action taken against these players. Those players will all be receiving a minimum of a one week suspension, along with the other actions which we listed yesterday.

To reiterate, we will continue to monitor this issue throughout the morning of May 4th when the area goes live. Action will continue against players who participate in this exploit. Thank you all for helping us to keep The Old Republic a fun and fair place for everyone.

-eric
Star Wars: The Old Republic > English > Developer Tracker