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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


TaitWatson
Why does Bioware even bother to have test servers? | 04.08.2014, 12:06 PM
Hey there,

This issue was actually fixed on PTS, but unfortunately it was still present in this build and we were unable to fix it before the update went live. I posted about it in the Bug Report forums to try to give players a heads up. It is something we are aware of and are going to get fixed ASAP.

Please let us know in the Bug Report forums if you encounter any other issues.


-tw


TaitWatson
Tython FP Republic side bug | 04.08.2014, 11:20 AM
I'll pass this along! Are you able to take a screenshot of what's happening so I can include that?


TaitWatson
Steadied Aim Typo | 04.08.2014, 09:12 AM
Yeaaah, you're probably right! I'll let them know, thanks!


TaitWatson
Enforcer's Eyeguard voice modulation | 04.08.2014, 09:00 AM
I'll pass it along, thanks!


TaitWatson
Female character texture is still messed up. | 04.08.2014, 08:24 AM
Hey all!

I wanted to update you on the status of this:

While it's not 100% yet, we are looking to fix this with 2.7.1. This is, of course, subject to change. I'll let you know if it gets pushed!

-tw


TaitWatson
Game Update 2.7 Issues | 04.08.2014, 07:50 AM
Hey folks!

There are some things you may run into in 2.7 that we are aware of and are working to get corrected:

- If you're doing Flashpoints with a party, and the leader re-queues while one member is on the loading screen of the previous Flashpoint, that player may not be able to join the new Flashpoint with the party.

To avoid this, make sure that everyone is out of the loading screen before re-queuing.

- There are collision issues with some of the elevators in Korriban Incursion.

You can use the button near the elevator to get to the top (or bottom.)

- The Toxic Pipe Sludge in the Quesh Hutball Pit can damage you while under the platform below it.
- In Assault on Tython, Lord Goh's ability Debris Projection can cause framerate issues and possibly Line of Sight issues.

-tw


AlexModny
Have an idea for a Warzone? Share it with a Dev! | 04.08.2014, 07:37 AM
Quote: Originally Posted by KingofGob View Post
a three tiered pyramid leading to two unconnected scoring platforms at the highest tier. Teams score points based on the difference in number of players in each zone.
That is a very interesting concept! How do you move from one level to another? Do you see an issue with the team on top not being able to be knocked off from below because they have the high ground? Would it be overly aggravating to classes without knockbacks to play? What would their role be?


CourtneyWoods
Welcome to Game Update 2.7: Invasion | 04.08.2014, 07:30 AM
Hey everyone!

Game Update 2.7 is now live! Fight for Tython and Korriban in Part 1 of the new storyline "Forged Alliances."


Read More


ServerDroid
Scheduled Maintenance: April 8th, 2014 | 04.08.2014, 06:40 AM
All game servers are once again available! Thank you for your patience.


TaitWatson
Scheduled Maintenance: April 8th, 2014 | 04.07.2014, 04:04 PM


EricMusco
Our Next Double XP Weekend (Make Good) and KDY XP | 04.07.2014, 09:31 AM
Hey folks,

I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers:

Level 15

Normal(No Boost)
Standard - 56
Strong - 172
Elite - 432

Normal(w/Boost)
Standard - 67
Strong - 207
Elite - 520

Rested/Double XP(No Boost)
Standard - 112
Strong - 343
Elite - 865

Rested/Double XP(w/Boost)
Standard - 135
Strong - 412
Elite - 1038

Level 30

Normal(No Boost)
Standard - 97
Strong - 297
Elite - 735

Normal(w/Boost)
Standard - 117
Strong - 355
Elite - 898

Rested/Double XP(No Boost)
Standard - 193
Strong - 591
Elite - 1483

Rested/Double XP(w/Boost)
Standard - 232
Strong - 709
Elite - 1780

Level 50

Normal(No Boost)
Standard - 152
Strong - 461
Elite - 1155

Normal(w/Boost)
Standard - 184
Strong - 553
Elite - 1407

Rested/Double XP(No Boost)
Standard - 305
Strong - 922
Elite - 2308

Rested/Double XP(w/Boost)
Standard - 366
Strong - 1105
Elite - 2770

Thanks!

-eric


CourtneyWoods
State of the Galaxy | 04.07.2014, 08:15 AM
FROM: The Shroud
TO: All Assets (Level 25 Encoding Active)
SUBJECT: State of the Galaxy


Open Transmission


ServerDroid
Scheduled Maintenance: April 8th, 2014 | 04.04.2014, 02:32 PM
On April 8th, all game servers, SWTOR.com, and the launcher will be unavailable while we perform scheduled maintenance. Game Update 2.7: Invasion will be implemented during this downtime. Details are as follows:

Date: Tuesday April 8th, 2014
Duration: 5 hours
Time: 1AM PDT (8AM GMT) - 6AM PDT (1PM GMT)

During maintenance, all updates and additional information will be posted on our Twitter account.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


AlexModny
Have an idea for a Warzone? Share it with a Dev! | 04.04.2014, 10:19 AM
Quote: Originally Posted by orangefishboy View Post
Maybe in order to make VIP something fun to do, the character selected as VIP has their abilities and gear switched out to a specific set, with fun to use abilities that are standardized? There might still be a difference with the player's experience level, but that would always be an issue. Maybe make them a special assault soldier who gets a huge rocket launcher to shoot at people and has to destroy something at the end of the escort?
While switching out the abilities would be a more involved engineering task it would be really fun! A set of abilities only the VIP had. Should the abilities be more powerful than normal abilities so the VIP is a force to be reckoned with? Or should the VIPs be more support/less DPS focused and rely on their teammates for survival?


MDondelinger
Favorite Cartel Market Toy | 04.04.2014, 09:15 AM
Morning,

The team would like to know what is your favorite Cartel Market Toy?

Do you like having a dance party with the Music Therapy Probe or do you prefer spreading cheer with Jawagrams?

Let us know your favorite.


MDondelinger
Magnusheart's redone compedium of misc ideas. | 04.04.2014, 09:07 AM
Great thread Magnusheart!

Loving all the great ideas, keep them coming.


MDondelinger
The Dye Wishlist Thread | 04.04.2014, 09:05 AM
Thanks for the great suggestions!

We will keep an eye on this thread so keep the ideas coming.


TaitWatson
Hourly deals on the CM this friday? | 04.04.2014, 08:10 AM
Quote: Originally Posted by Jerba View Post
I think they messed up the time again...
Correct! It has started (as of like...9 minutes ago). We're getting the times updated. Thanks!

-tw


AlexModny
Have an idea for a Warzone? Share it with a Dev! | 04.04.2014, 07:20 AM
Quote: Originally Posted by panoukla View Post
Some probably have proposed this, but I don't have the time to read through all the pages at work
Also, english is not my native langauge so please excuse any weird and non-sense making phrases.

First off all, I think this is a great move by BW and the developers and a great chance for us.

My idea would be something like a Rakghoul Apocalypse:

1 player starts off as a Rakghoul. His goal is to kill the 7 other not infected players.
Now you might say :" Great idea you nublet ! You just condemned that poor guy into a life full of faceplants!! WTG!!!"

That's why he will have help. An ever growing army of rakghoul NPC's will help him achieve this goal. The longer the fight goes on the more waves and harder mobs come will spawn and to his help.

If one of the 7 Players dies, he respawns as a rakghoul too and will fight the remaining not infected players.

The fight is over if either all players have become rakhgouls or managed to survive 15 minutes without being defeated.
Beware: at least one non infected Player has to stand in the main fighting area or the rakghouls will overrun that place and will win!
This mechanic is intended to prevent the non-infected players to run away so they don't die.
To make things easier for the Non-Rakghoul Players manable turrets that do increased damage can be used at a certain point between fights. Those turrets can of course be destroyed and have a cooldown.
That would be a lot of fun, especially if the map was very labyrinth-esc! How would the winners and losers be determined? How would the rewards be determined? The player that infected the most amount of healthy players? The player that survived longest?


TaitWatson
Hey Tait - What about the vanity pets bug? | 04.03.2014, 02:43 PM
I'll check into this and see what I can find out!
Star Wars: The Old Republic > English > Developer Tracker